Search found 5 matches
- Mon Jul 16, 2012 6:08 pm
- Forum: 1942 Modding Discussion
- Topic: Jump Pads
- Replies: 7
- Views: 10639
Re: Jump Pads
Thanks Archer! I was quickly scanning MDT's ObjectTemplate list for anything having to do with size, and I guess I just didn't really look at it close enough. I've never worked with the GeometryTemplate property so I wouldn't have thought of looking for it. Thanks!
- Mon Jul 16, 2012 7:14 am
- Forum: 1942 Modding Discussion
- Topic: Jump Pads
- Replies: 7
- Views: 10639
Jump Pads
Found this topic a while ago in the old site backup http://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=4&t=3358 about jump pads. This is made for BFV, so i just changed some of the objects to get this code rem --- JumpPad 01 --- rem ************************************************ Object.c...
- Fri Nov 11, 2011 6:36 am
- Forum: Battlefield server and client
- Topic: BF1942 Server Crash Exploit FIX - Updated executables HERE
- Replies: 7
- Views: 50465
Re: BF1942 Server Crash Exploit FIX - Updated executables HE
Would it be possible to find a fix for the linux version of the 1.6 patch? I would be happy to send the linux server files if needed.
- Mon Oct 24, 2011 12:11 am
- Forum: Battlefield server and client
- Topic: BF1942 Demo Server Crashes
- Replies: 62
- Views: 500053
Re: BF1942 Demo Server Crashes
Could you please post the fix for the 1.6 Linux version? Would be greatly appreciated, thanks in advance!
- Tue Sep 06, 2011 11:03 pm
- Forum: Battlefield server and client
- Topic: BF1942 Demo Server Crashes
- Replies: 62
- Views: 500053
Re: BF1942 Demo Server Crashes
Could someone please post the modifications, or better, the premodded .static file for Battlefield 1942 v1.6 Full Server [Linux] RC2
Or did I miss the link for that one somewhere above?
Thanks again you guys, you do excellent work that will help keep this game alive.
Or did I miss the link for that one somewhere above?
Thanks again you guys, you do excellent work that will help keep this game alive.