I have BG42. Which map is this code working on ?
Thanks...
JH
Search found 11 matches
- Mon Mar 12, 2012 5:22 am
- Forum: General Modding Tutorials
- Topic: [CSM]Basic Rallye Point System
- Replies: 17
- Views: 106352
- Sun Mar 11, 2012 6:59 pm
- Forum: General Modding Tutorials
- Topic: [CSM]Basic Rallye Point System
- Replies: 17
- Views: 106352
Re: [CSM]Basic Rallye Point System
So, after a long break i am trying to get back into modding. I have never been able to get this code to work. As said in the beginning, I did this for the BG42 mod...so of course you don't have all the geometry and texture files used in the code... You don't have to use it as a spawnable kit. You ca...
- Fri Oct 22, 2010 3:31 pm
- Forum: General Modding Tutorials
- Topic: [CSM]Basic Rallye Point System
- Replies: 17
- Views: 106352
Re: [CSM]Basic Rallye Point System
Thanks for replying. Ill test it out and report back.


- Tue Oct 19, 2010 11:36 pm
- Forum: General Modding Tutorials
- Topic: [CSM]Basic Rallye Point System
- Replies: 17
- Views: 106352
Re: [CSM]Basic Rallye Point System
I tested this on a custom BF1942 map. Kit did not show up. I added run items/items to the object.con in the objects folder. Now this is a spawnable kit that you would pick up correct? If so, how would i set up the ObjectSpawns/ObjectSpawnTemplates? Also, ObjectTemplate.setKitIcon 2 "kits/offizi...
- Tue Oct 19, 2010 3:38 pm
- Forum: General Modding Tutorials
- Topic: [CSM]Basic Rallye Point System
- Replies: 17
- Views: 106352
Re: [CSM]Basic Rallye Point System
I'd like to give this a try.
Do you have this working on a map yet? Link please.
If you use a mine as a projectile, will this affect the Engineer Kit?
JH

Do you have this working on a map yet? Link please.
If you use a mine as a projectile, will this affect the Engineer Kit?
JH

- Thu Oct 07, 2010 12:46 am
- Forum: 1942 Modding Discussion
- Topic: SA-MP like gamemode in BF1942 : Buying houses, cars, etc!
- Replies: 22
- Views: 84524
Re: SA-MP like gamemode in BF1942 : Buying houses, cars, etc
Well, you only need 1 map to start it off. A MapMod if you will. I am currently working on a Halloween map for my clan to play based on Himmler's SS Castle "Wewelsburg". http://greyfalcon.us/restored/myPictures/wewewelsburg.jpg I am planning on using some zombie skins from an old Zombie mo...
- Fri Sep 17, 2010 1:15 am
- Forum: 1942 Modding Discussion
- Topic: SA-MP like gamemode in BF1942 : Buying houses, cars, etc!
- Replies: 22
- Views: 84524
Re: SA-MP like gamemode in BF1942 : Buying houses, cars, etc
So can you elaborate on the premis of your idea. I mean, after i buy a house and a shitty car...then what do i do? Might make it more interesting if you take it a step further. This would be an excellent idea to use in a End of the World type scenario...say Zombies... Your map becomes a city revaged...
- Sun Sep 12, 2010 9:36 pm
- Forum: General discussion & notices
- Topic: [BF1942]Operation Mountain Storm
- Replies: 13
- Views: 44126
Re: [BF1942]Operation Mountain Storm
Any update?


- Sun Sep 12, 2010 9:33 pm
- Forum: Battlefield Heroes'42
- Topic: Battlefield Heroes mod for BF1942...
- Replies: 220
- Views: 807118
Re: Battlefield Heroes mod for BF1942...
How long before you release 1.9?
Looks like the rain and new lightning effect is something i could use for my project.
Thanks
JH
Looks like the rain and new lightning effect is something i could use for my project.
Thanks
JH
- Sun Sep 12, 2010 3:23 pm
- Forum: 1942 Modding Discussion
- Topic: Lightning Strike
- Replies: 4
- Views: 12900
Re: Lightning Strike
Well, after some more research.... http://85.214.86.156/pics/0-Pripjet_Swamps.gif Pixel-Fighters FH map: "Pripjet_Swamps" This map contains; Objects: - e_rainview - Lightning - LightningFX - Rain_object This is a Forgotten Hope custom map, so what im wanting to do this map seems to do it. ...