Search found 31 matches
- Fri Dec 10, 2010 4:43 am
- Forum: 1942 Modding Discussion
- Topic: Campaign List Editing
- Replies: 3
- Views: 9785
Re: Campaign List Editing
I assume it's because in order for those maps to access their mods content they have to be in their own mods levels folder, if that makes sense. The maps are calling objects that don't exist in vanilla bf42. If you wanted, you could combine all of them (backing up the game and it's xpacks) and then ...
- Sat Dec 04, 2010 10:40 pm
- Forum: General discussion & notices
- Topic: THIS is America now? o.O
- Replies: 4
- Views: 12435
Re: THIS is America now? o.O
Hmm. Ok, interesting. Utterly pathetic however. Thanks!
- Sat Dec 04, 2010 7:13 am
- Forum: General discussion & notices
- Topic: THIS is America now? o.O
- Replies: 4
- Views: 12435
THIS is America now? o.O
Look at this. This is horrible. Honestly. I wouldn't hit a girl, let alone one that age... But this would be an exception.. how pathetic and horrible. Seriously. WTF. can anyone explain this??


- Sat Dec 04, 2010 6:48 am
- Forum: General discussion & notices
- Topic: VU server people
- Replies: 5
- Views: 14406
Re: wtf is wrong with these VU server people
Undoubtedly the "VU Server People"...
Bongholio strikes yet again. With a post meaning... nothing.

- Tue Nov 30, 2010 5:49 am
- Forum: 1942 Modding Discussion
- Topic: what-if infantry kits
- Replies: 10
- Views: 40640
Re: what-if infantry kits
Sure, it's a clever idea. But modding doesn't matter much anymore unless you're in a team with a dedicated goal or you're only interested in Co-op play. So sure you can do it Client side, for yourself or maybe a few friends you pass the mod too. But otherwise it's not going anywhere, and it all come...
- Mon Nov 29, 2010 10:34 pm
- Forum: General discussion & notices
- Topic: Search??
- Replies: 2
- Views: 8220
Search??
What the? Where did the search feature go?? On both BFmods and SSM.com?
- Mon Nov 22, 2010 9:15 pm
- Forum: General discussion & notices
- Topic: Glad to be back, but begging for help!
- Replies: 5
- Views: 14090
Re: Glad to be back, but begging for help!
Oh my goodness!! Thank you so much man! hahaha it worked!! All I had to do was name the material Alpha. I cannot believe it was that simple. I seriously cannot thank you enough! Thanks for the plethora of information as well, lots of good info there! :D Now, naturally, since we're dealing with bf mo...
- Fri Nov 19, 2010 6:03 pm
- Forum: General discussion & notices
- Topic: Tutorials - Request?
- Replies: 8
- Views: 18142
Re: Tutorials - Request?
Uhm, are you saying I shouldn't work on mine? I'm not sure what the purpose of your reply was. I mean if you're just going to make more video tutorials I minus well not start then we'll have double.
- Tue Nov 16, 2010 11:33 pm
- Forum: 1942 Modding Discussion
- Topic: Johnson Import Error
- Replies: 9
- Views: 26020
Re: Johnson Import Error
Isn't that kind of thing so frustrating? just that small thing. But this fact helps us remember the importance of the order things are loaded. Because of not remembering that the objects.rfa was loaded before the map.rfa obviously, none of us assumed to think the object just didn't load, so the map ...
- Tue Nov 16, 2010 11:22 pm
- Forum: 1942 Modding Discussion
- Topic: confusion with response/mobile physics etc...
- Replies: 4
- Views: 13772
Re: confusion with response/mobile physics etc...
well AFAI remember something held with 'hold object' would stay unless either 1) The player entered and activated an engine. or 2) was hit by a projectile. So my idea is maybe you could encorperate an engine into all this you could find a way to do it. Or better yet, have one of the cars button inpu...