Search found 62 matches

by jdc527
Fri Dec 06, 2024 8:12 pm
Forum: 1942 Modding Discussion
Topic: Bots
Replies: 3
Views: 2215

Re: Bots

I've used it, but the bots are terrible, and going into the files to re-code stuff either breaks things, or makes it worse. Maybe I need to play with it more?
by jdc527
Mon Nov 25, 2024 7:00 pm
Forum: 1942 Modding Discussion
Topic: Bots
Replies: 3
Views: 2215

Bots

Is anyone willing to do the dirty work of adding bots to a map for me? I just can't get the hang of it?

You will get co-creation credit for the map!!
by jdc527
Wed Nov 20, 2024 5:32 pm
Forum: 1942 Modding Discussion
Topic: Objects issues
Replies: 0
Views: 3556

Objects issues

Hi so here are the steps I follow to add things from mods or xpacks to my maps such as buildings: Can anyone critique my method and/or tell me what might be going wrong with my bc42 talking to bf42 because more of ten than not these objects won't appear ingame. I create a addmodel folder with the ne...
by jdc527
Tue Nov 19, 2024 8:41 pm
Forum: 1942 Modding Discussion
Topic: Sorry!
Replies: 0
Views: 3446

Sorry!

Hey sorry I post so much, but I am learning slowly. On one pc the method of adding custom/xpack/mod objects works but on the other it is spotty. What could cause this? Such as the Italian tower, the house with the arch from bf1918, etc. all work on one device but not the other, and it used to work o...
by jdc527
Tue Nov 19, 2024 8:27 pm
Forum: 1942 Modding Discussion
Topic: Debugger provides error
Replies: 4
Views: 3907

Re: Debugger provides error

Thanks!
by jdc527
Mon Nov 18, 2024 8:53 pm
Forum: 1942 Modding Discussion
Topic: Debugger provides error
Replies: 4
Views: 3907

Re: Debugger provides error

UPDATE:
I figured out what was wrong, my soldiers for the French faction I was working on was missing the USSoldier.ske and the USSoldierface files.

I still however cannot get flags to show up for tickets and on the minimap, they are grey squares.
by jdc527
Thu Nov 14, 2024 7:30 pm
Forum: General discussion & notices
Topic: Debugger provides error (REPOSTED HERE SO IT CAN BE SEEN EASIER)
Replies: 0
Views: 8627

Debugger provides error (REPOSTED HERE SO IT CAN BE SEEN EASIER)

Hey I got this error on the last line in the debugger: BFMultiPlayer\ServerGameLogic.cpp(1167): Error: BFMultiPlayer: failed to spawn player The error is produced when trying to spawn as the Allies on my map. Also the icon for the side with the tickets is a white box. There are no other debugger pop...
by jdc527
Thu Nov 14, 2024 7:29 pm
Forum: 1942 Modding Discussion
Topic: Debugger provides error
Replies: 4
Views: 3907

Debugger provides error

Hey I got this error on the last line in the debugger: BFMultiPlayer\ServerGameLogic.cpp(1167): Error: BFMultiPlayer: failed to spawn player The error is produced when trying to spawn as the Allies on my map. Also the icon for the side with the tickets is a white box. There are no other debugger pop...
by jdc527
Wed Nov 13, 2024 10:08 pm
Forum: Anything else
Topic: Debugger issues,nothing works
Replies: 0
Views: 9551

Debugger issues,nothing works

Hey folks, so I have been trying to get the debugger working for some time now and it always gives me the same error when trying to start the program: Program was unable to start correctly (0xc0000142) press OK to close the program. I have tried all the compatibility settings possible, reinstalling ...
by jdc527
Wed Nov 13, 2024 7:34 pm
Forum: General discussion & notices
Topic: Self flying planes
Replies: 6
Views: 47744

Re: Self flying planes

Hey Senshi, sorry to bug on this again but I was wondering if this trick can be easily applied and used with other vehicles, like the ju88, fighters, and tanks for more map ambiance. I ask because I’m terrible with code still and everything I try just crashes the maps.