Search found 4 matches
- Fri Feb 04, 2022 1:33 pm
- Forum: 1942 Modding Discussion
- Topic: [SSM] Adding Spawnpoints to PCOs
- Replies: 3
- Views: 5159
Re: [SSM] Adding Spawnpoints to PCOs
You could try lock the spawns for bots on those plane spawns and see if that helps. (spawnPointManagerSettings.con) spawnPointManager.OnlyForHuman 1 Cheers Fred, though how would you do that? Would it be better to reuse an already existing group, or is it possible to create new groups within SSM? A...
- Sun Nov 21, 2021 5:26 pm
- Forum: 1942 Modding Discussion
- Topic: [SSM] Adding Spawnpoints to PCOs
- Replies: 3
- Views: 5159
[SSM] Adding Spawnpoints to PCOs
Dear friends, I've been scrolling through a plethora of interesting server-side modding topics the last few days, like attaching a spawnpoint to a Ho-ha , adding spawnpoints to vehicles , rotating paraspawns etc. This gave me the idea to make plane airspawns for maps that do not really have room for...
Greetings
Howdy Y'all, Been playing BF1942 as early as 2008 and haven't really quit since then. I've always been really amazed by the creativity put out by all the modders in the community and in my early days I wanted to make maps as well. I recall as a kid having paper drawings of map layouts for like a Nor...
- Sat Jun 05, 2021 10:41 pm
- Forum: 1942 Modding Discussion
- Topic: [SSM] Change/swap carrier vehicles
- Replies: 0
- Views: 5601
[SSM] Change/swap carrier vehicles
Howdy, I am looking for a way to change what is being spawned on carriers but on a map-per-map basis. I figured how to change the objectspawners for the Enterprise and Shokaku carriers in objects.rfa, and managed to swap the landing craft with the torpedo boats and change the fighter planes with tor...