Search found 7 matches
- Wed Jun 22, 2011 12:37 am
- Forum: 1942 Modding Discussion
- Topic: Idea: 3D Sniper Scope [Not an image]
- Replies: 11
- Views: 27365
Re: Idea: 3D Sniper Scope [No Image]
You should sign up on the forums, www.gfmod.com
- Tue Mar 22, 2011 11:25 pm
- Forum: 1942 Modding Discussion
- Topic: About floater problem...
- Replies: 7
- Views: 17169
Re: About floater problem...
No. This code pertains only to EffectBundles. It tells an effect bundle what material(s) (more then one can be used) will activate it on contact with a certain material. This code is commonly used on track/wheel dust effect used on vehicles when they drive around. so this would be used with example...
- Thu Mar 17, 2011 3:56 am
- Forum: General discussion & notices
- Topic: Leaked BF3 Gameplay from GDC
- Replies: 19
- Views: 96811
Re: Leaked BF3 Gameplay from GDC
What I saw from the first part of the video is that it will use the stupid bullets in mag/bullets remaining rather than the bullets in mag/mags left like bf42 had. I can't stand how it just gives you the ability to drop your magazine on the ground and somehow keep those 20 remaining bullets.
- Mon Mar 14, 2011 10:06 pm
- Forum: General discussion & notices
- Topic: Mapping contest
- Replies: 11
- Views: 42649
Re: Mapping contest
a preorder of bf3 would be a good prize
Re: 'sup?
thanks 

- Mon Mar 14, 2011 4:34 am
- Forum: General discussion & notices
- Topic: Mapping contest
- Replies: 11
- Views: 42649
Re: Mapping contest
are teams allowed?