Search found 11 matches
- Tue Jul 17, 2012 5:16 am
- Forum: 1942 Modding Discussion
- Topic: Jump Pads
- Replies: 7
- Views: 12611
Re: Jump Pads
Nice.... A old mod has been revived
- Tue Feb 21, 2012 6:35 am
- Forum: 1942 Modding Discussion
- Topic: Game Bot
- Replies: 5
- Views: 9332
Re: Game Bot
Basically what he wants to do is spawn a bot ingame and have the camera attached to that bot in first person view. There are AI debugger commands that can attach a third person camera to bots in singleplayer, but I don't know of any method of getting a 1st person view of an active bot. Well it does...
- Sun Feb 19, 2012 12:59 am
- Forum: 1942 Modding Discussion
- Topic: Manually reload vehicle guns?
- Replies: 3
- Views: 7161
Re: Manually reload vehicle guns?
Did you try turning auto reload off ? Id also suggest looking through some weapons cons for code and reverse engineer it or whatever
- Fri Feb 17, 2012 4:46 am
- Forum: 1942 Modding Discussion
- Topic: Game Bot
- Replies: 5
- Views: 9332
Game Bot
I was wondering if it was possible to enter match ( online or offline ) and do csm that allows that game to play its self as a Ai ... like you can still watch , but you cant control you person...
- Mon May 09, 2011 10:11 pm
- Forum: 1942 Modding Discussion
- Topic: Gun rotation speed
- Replies: 5
- Views: 9309
Re: Gun rotation speed
I appreciate the help
So are u saying play around with the zoomfov and the soldierzoomfov ?
So are u saying play around with the zoomfov and the soldierzoomfov ?
- Mon May 09, 2011 1:08 am
- Forum: 1942 Modding Discussion
- Topic: Gun rotation speed
- Replies: 5
- Views: 9309
Gun rotation speed
Ok I looked up and down the objects list on the k98 and no.4 and I can figure out the turning speed of the gun when zoomed in... What I want to do is make a csm that changes the rotation speed of the engineer gun when it's zoomed in , I want it to be the same speed as the sniper ... Does anyone know...
- Fri Apr 15, 2011 4:09 am
- Forum: 1942 Modding Discussion
- Topic: Bf1942 weapons on dc
- Replies: 3
- Views: 6814
Re: Bf1942 weapons on dc
How would u spawn a B-17 ? Is it possible to make the MGs shoot missiles ? And make it a little faster , is it possible ?
If so can u give me the objectspawntemplate code, or just the reg code for the b17
If so can u give me the objectspawntemplate code, or just the reg code for the b17
- Thu Apr 14, 2011 3:36 am
- Forum: 1942 Modding Discussion
- Topic: Bf1942 weapons on dc
- Replies: 3
- Views: 6814
Bf1942 weapons on dc
Is possible to put 1942 weapons and vecicals on dc and DCF , I know iv seen a archival on a dc server once , but how does that work ?
- Sat Apr 09, 2011 2:45 pm
- Forum: 1942 Modding Discussion
- Topic: DCF help plz
- Replies: 6
- Views: 10824
Re: DCF help plz
It runs on windows , I can't tell u anymore then that cause I don't have access to it .
- Fri Apr 08, 2011 11:17 pm
- Forum: 1942 Modding Discussion
- Topic: DCF help plz
- Replies: 6
- Views: 10824
Re: DCF help plz
Well like I said , it's on the server ... But none of the mods are running , just the original map. Iv tested the map on multiple dedicated servers with NO issue , all the mods worked like they were supposed to .
Oh And I used the Init.con for changing the soldier kits
Oh And I used the Init.con for changing the soldier kits