Search found 5 matches

by Stogie83
Mon Jun 13, 2011 10:08 pm
Forum: 1942 Modding Discussion
Topic: asking for tutorials
Replies: 15
Views: 22812

Re: asking for tutorials

here we go ObjectTemplate.create HandFireArms M1Garand ObjectTemplate.itemIndex 3 ObjectTemplate.networkableInfo HandFireArmsInfo ObjectTemplate.projectileTemplate M1GarandProjectile ObjectTemplate.projectilePosition 0/0/0 ObjectTemplate.magSize 8 ObjectTemplate.numOfMag 5 ObjectTemplate.magType 0 O...
by Stogie83
Mon Jun 13, 2011 1:48 pm
Forum: 1942 Modding Discussion
Topic: asking for tutorials
Replies: 15
Views: 22812

Re: asking for tutorials

Sry for doublepost. Almost everything works fine now, except the M1 Garand, it`s just shooting air ! Replaced the No4 in US Kits with M1 Garand, like i did with other kits fe Bar to Bren Gun. But i can`t figure out what`s wrong.
by Stogie83
Mon Jun 13, 2011 11:49 am
Forum: 1942 Modding Discussion
Topic: asking for tutorials
Replies: 15
Views: 22812

Re: asking for tutorials

Yes. Welcome to the strange world of modding! Even though Mr. Frustration isn't welcome in the world of modding, it still likes to take over the mind of modders. I'm a victim myself. I've almost punched holes in my walls from frustration. Actually, I threw my phone at my walls many times. MUHAHAHA,...
by Stogie83
Sun Jun 12, 2011 10:48 pm
Forum: 1942 Modding Discussion
Topic: asking for tutorials
Replies: 15
Views: 22812

Re: asking for tutorials

Since i just wanted to use the original maps (i just modded weapons and kits in the objects.rfa), it doesn`t make sense for me. So, if i want to play my mod with the original BF42 Maps, i have to edit the set MapId in every map ?
by Stogie83
Sun Jun 12, 2011 6:02 pm
Forum: 1942 Modding Discussion
Topic: asking for tutorials
Replies: 15
Views: 22812

Re: asking for tutorials

my bf1942 seems to have a problem with me modding it. Every time i try to make a new mod to mod origional objects in bf1942 the origional game seems to load over any changes i've attemted to make. Greetings, i have the same problem, pack the modded objects folder with WinRFA, start my mod and i sti...