Search found 5 matches
- Mon Jun 13, 2011 10:08 pm
- Forum: 1942 Modding Discussion
- Topic: asking for tutorials
- Replies: 15
- Views: 22812
Re: asking for tutorials
here we go ObjectTemplate.create HandFireArms M1Garand ObjectTemplate.itemIndex 3 ObjectTemplate.networkableInfo HandFireArmsInfo ObjectTemplate.projectileTemplate M1GarandProjectile ObjectTemplate.projectilePosition 0/0/0 ObjectTemplate.magSize 8 ObjectTemplate.numOfMag 5 ObjectTemplate.magType 0 O...
- Mon Jun 13, 2011 1:48 pm
- Forum: 1942 Modding Discussion
- Topic: asking for tutorials
- Replies: 15
- Views: 22812
Re: asking for tutorials
Sry for doublepost. Almost everything works fine now, except the M1 Garand, it`s just shooting air ! Replaced the No4 in US Kits with M1 Garand, like i did with other kits fe Bar to Bren Gun. But i can`t figure out what`s wrong.
- Mon Jun 13, 2011 11:49 am
- Forum: 1942 Modding Discussion
- Topic: asking for tutorials
- Replies: 15
- Views: 22812
Re: asking for tutorials
Yes. Welcome to the strange world of modding! Even though Mr. Frustration isn't welcome in the world of modding, it still likes to take over the mind of modders. I'm a victim myself. I've almost punched holes in my walls from frustration. Actually, I threw my phone at my walls many times. MUHAHAHA,...
- Sun Jun 12, 2011 10:48 pm
- Forum: 1942 Modding Discussion
- Topic: asking for tutorials
- Replies: 15
- Views: 22812
Re: asking for tutorials
Since i just wanted to use the original maps (i just modded weapons and kits in the objects.rfa), it doesn`t make sense for me. So, if i want to play my mod with the original BF42 Maps, i have to edit the set MapId in every map ?
- Sun Jun 12, 2011 6:02 pm
- Forum: 1942 Modding Discussion
- Topic: asking for tutorials
- Replies: 15
- Views: 22812
Re: asking for tutorials
my bf1942 seems to have a problem with me modding it. Every time i try to make a new mod to mod origional objects in bf1942 the origional game seems to load over any changes i've attemted to make. Greetings, i have the same problem, pack the modded objects folder with WinRFA, start my mod and i sti...