Search found 5 matches

by bfguy
Fri Oct 28, 2011 4:53 am
Forum: 1942 Modding Discussion
Topic: bf42 code question
Replies: 8
Views: 13060

Re: bf42 code question

ShokakuZeroSpawner < the correct way Shokaku_ZeroSpawner < wrong way :oops:
by bfguy
Fri Oct 28, 2011 4:51 am
Forum: 1942 Modding Discussion
Topic: bf42 code question
Replies: 8
Views: 13060

Re: bf42 code question

Do not write 'u'... write 'you' or you will not last 5 minutes round here.. I don't expect perfect grammar but there is no need for abbreviations like that. And maybe acknowledge the fact that someone has tried to help you rather than respond with 'no, you got it wrong'.. Maybe you did not make you...
by bfguy
Wed Oct 26, 2011 1:28 am
Forum: 1942 Modding Discussion
Topic: bf42 code question
Replies: 8
Views: 13060

Re: bf42 code question

got it.. ObjectTemplate.Active Enterprise_sbdSpawner ObjectTemplate.setObjectTemplate 3 Mustang ObjectTemplate.minSpawnDelay 1 ObjectTemplate.maxSpawnDelay 5 ObjectTemplate.MaxNrOfObjectSpawned 2 ObjectTemplate.team 3 ObjectTemplate.Active Enterprise_corsairSpawner ObjectTemplate.minSpawnDelay 1 Obj...
by bfguy
Wed Oct 26, 2011 12:01 am
Forum: 1942 Modding Discussion
Topic: bf42 code question
Replies: 8
Views: 13060

Re: bf42 code question

no u are reading my question wrong. I have the mustang working with the code i posted. IM tryin to get the axis carrier aicival to be a 109. The code for that is what im looking for. and i dont want to mod the objects file, as u can see the code i added was to the templets.
by bfguy
Tue Oct 25, 2011 6:31 pm
Forum: 1942 Modding Discussion
Topic: bf42 code question
Replies: 8
Views: 13060

bf42 code question

i am trying to figure out why i cannot change the carrier aircraft with a code. i used this code to spawn a mustang on the carrier on allied. ObjectTemplate.Active Enterprise_corsairSpawner ObjectTemplate.setObjectTemplate 3 mustang ObjectTemplate.team 3 ObjectTemplate.MaxNrOfObjectSpawned 6 i want ...