Search found 19 matches

by jrivett
Sat Mar 30, 2024 3:01 pm
Forum: Battlefield server and client
Topic: Determining the cause of server crashes
Replies: 2
Views: 11192

Re: Determining the cause of server crashes

Here's a summary of the segfaults being logged in connection with BF1942 server crashes. All of them have occurred multiple times over the last month or so. All of them using the patched bf1942_lnxded from moddb.com (https://www.moddb.com/games/battlefield-1942/downloads/bf1942-masterbf1942org-patch...
by jrivett
Fri Mar 29, 2024 8:05 pm
Forum: Battlefield server and client
Topic: BF Assist
Replies: 5
Views: 14396

Re: BF Assist

Is there any documentation for bfassist? There's not much to go on. I'm looking at the code for clues.
by jrivett
Sun Sep 05, 2021 4:20 pm
Forum: 1942 Modding Discussion
Topic: bf1942_lnxded server fixes
Replies: 13
Views: 40946

Re: bf1942_lnxded server fixes

I only just discovered this. Thanks for making this patched server available. Great work! However, I would like to be able to apply the changes individually, as I'm not sure I want all of them, and my current server has some other patches applied already. I don't suppose you'd consider posting the i...
by jrivett
Mon Jan 18, 2021 4:34 pm
Forum: Battlefield server and client
Topic: Determining the cause of server crashes
Replies: 2
Views: 11192

Determining the cause of server crashes

Are there any tools or guidelines for identifying the cause of BF1942 server crashes? The crashes I observe on my server are intermittent. There doesn't seem to be any kind of pattern to them. The server runs a version of the BF1942 executable that's been patched with a few crash-prevention tweaks p...
by jrivett
Thu Jan 02, 2020 4:21 am
Forum: Battlefield server and client
Topic: BFStats stopped working after year rolled over to 2020
Replies: 2
Views: 16624

BFStats stopped working after year rolled over to 2020

Earlier this year I had to switch my BF1942 server stats from select(bf) to BFStats, mostly because of obsolete PHP code in select(bf). BFStats has been working fine since then. This morning I was looking at rolling over my server stats for the new year and noticed that all of the rounds played in 2...
by jrivett
Thu Apr 04, 2013 6:43 pm
Forum: Battlefield server and client
Topic: Stop server from restarting map when second player joins?
Replies: 25
Views: 137098

Re: Stop server from restarting map when second player joins

No need to edit the .exe. Sorry, I gave you the wrong filename. Look for "objects\Soldiers\common\CommonSoldierData.inc" . That's a file that is called whenever a soldier is required (be it bot or player), so it allows to easily "hook" in commands that you want to apply universa...
by jrivett
Wed Apr 03, 2013 2:27 pm
Forum: Battlefield server and client
Topic: Stop server from restarting map when second player joins?
Replies: 25
Views: 137098

Re: Stop server from restarting map when second player joins

You can also add this line: "game.setMinNrOfPlayers 0" to a basic common file that gets called for every map. Like the soldier.inc. That goes for every SSM modding/setting you want to apply for ALL maps. Thanks for the additional info. I looked for soldier.inc and wasn't able to find it. ...
by jrivett
Thu Mar 14, 2013 4:35 pm
Forum: Battlefield server and client
Topic: Stop server from restarting map when second player joins?
Replies: 25
Views: 137098

Re: Stop server from restarting map when second player joins

Tuia: I hate to be a bother, but is there any chance you could find the code to change in the Linux server? I recently switched to Linux hardware (finally), and people are already complaining that the second player to join restarts the current map. Alternatively, if there's a particular hex string o...
by jrivett
Sun Jun 17, 2012 2:35 pm
Forum: Battlefield server and client
Topic: Stop server from restarting map when second player joins?
Replies: 25
Views: 137098

Re: Stop server from restarting map when second player joins

freddy, is right. You can add game.setMinNrOfPlayers 0 to your init.con inside your map .rfa file. It's cleaner and easier than patching the server executable. You'll have to add that command to all your map files, though. Cleaner, perhaps, but not easier - at least not for me. Presumably it's a se...