Search found 19 matches
- Sat Mar 30, 2024 3:01 pm
- Forum: Battlefield server and client
- Topic: Determining the cause of server crashes
- Replies: 2
- Views: 36965
Re: Determining the cause of server crashes
Here's a summary of the segfaults being logged in connection with BF1942 server crashes. All of them have occurred multiple times over the last month or so. All of them using the patched bf1942_lnxded from moddb.com (https://www.moddb.com/games/battlefield-1942/downloads/bf1942-masterbf1942org-patch...
- Fri Mar 29, 2024 8:05 pm
- Forum: Battlefield server and client
- Topic: BF Assist
- Replies: 6
- Views: 70599
Re: BF Assist
Is there any documentation for bfassist? There's not much to go on. I'm looking at the code for clues.
- Sun Sep 05, 2021 4:20 pm
- Forum: 1942 Modding Discussion
- Topic: bf1942_lnxded server fixes
- Replies: 13
- Views: 46730
Re: bf1942_lnxded server fixes
I only just discovered this. Thanks for making this patched server available. Great work! However, I would like to be able to apply the changes individually, as I'm not sure I want all of them, and my current server has some other patches applied already. I don't suppose you'd consider posting the i...
- Mon Jan 18, 2021 4:34 pm
- Forum: Battlefield server and client
- Topic: Determining the cause of server crashes
- Replies: 2
- Views: 36965
Determining the cause of server crashes
Are there any tools or guidelines for identifying the cause of BF1942 server crashes? The crashes I observe on my server are intermittent. There doesn't seem to be any kind of pattern to them. The server runs a version of the BF1942 executable that's been patched with a few crash-prevention tweaks p...
- Thu Jan 02, 2020 4:21 am
- Forum: Battlefield server and client
- Topic: BFStats stopped working after year rolled over to 2020
- Replies: 2
- Views: 40711
BFStats stopped working after year rolled over to 2020
Earlier this year I had to switch my BF1942 server stats from select(bf) to BFStats, mostly because of obsolete PHP code in select(bf). BFStats has been working fine since then. This morning I was looking at rolling over my server stats for the new year and noticed that all of the rounds played in 2...
- Thu Apr 04, 2013 6:43 pm
- Forum: Battlefield server and client
- Topic: Stop server from restarting map when second player joins?
- Replies: 25
- Views: 197800
Re: Stop server from restarting map when second player joins
No need to edit the .exe. Sorry, I gave you the wrong filename. Look for "objects\Soldiers\common\CommonSoldierData.inc" . That's a file that is called whenever a soldier is required (be it bot or player), so it allows to easily "hook" in commands that you want to apply universa...
- Wed Apr 03, 2013 2:27 pm
- Forum: Battlefield server and client
- Topic: Stop server from restarting map when second player joins?
- Replies: 25
- Views: 197800
Re: Stop server from restarting map when second player joins
You can also add this line: "game.setMinNrOfPlayers 0" to a basic common file that gets called for every map. Like the soldier.inc. That goes for every SSM modding/setting you want to apply for ALL maps. Thanks for the additional info. I looked for soldier.inc and wasn't able to find it. ...
- Thu Mar 14, 2013 4:35 pm
- Forum: Battlefield server and client
- Topic: Stop server from restarting map when second player joins?
- Replies: 25
- Views: 197800
Re: Stop server from restarting map when second player joins
Tuia: I hate to be a bother, but is there any chance you could find the code to change in the Linux server? I recently switched to Linux hardware (finally), and people are already complaining that the second player to join restarts the current map. Alternatively, if there's a particular hex string o...
- Sun Jun 17, 2012 2:35 pm
- Forum: Battlefield server and client
- Topic: Stop server from restarting map when second player joins?
- Replies: 25
- Views: 197800
Re: Stop server from restarting map when second player joins
freddy, is right. You can add game.setMinNrOfPlayers 0 to your init.con inside your map .rfa file. It's cleaner and easier than patching the server executable. You'll have to add that command to all your map files, though. Cleaner, perhaps, but not easier - at least not for me. Presumably it's a se...
- Fri May 25, 2012 12:01 am
- Forum: Battlefield server and client
- Topic: Stop server from restarting map when second player joins?
- Replies: 25
- Views: 197800