you are telling me you can put a control point on a pco?
like have epic CTF chasing a control point around...?
that I have to see. prove your worth .. lols
Search found 1250 matches
- Mon Nov 02, 2009 12:26 am
- Forum: 1942 Modding Discussion
- Topic: Random Control Point position..
- Replies: 9
- Views: 22121
- Mon Nov 02, 2009 12:09 am
- Forum: Introduce yourself..
- Topic: Yo
- Replies: 27
- Views: 157597
Re: Yo
greetings
if you are building a mod its always nice to hear of new modding ideas.. this place is gradually becoming full of them.
tried to sign up at your site.. but the 'which tag is our admins tag' question kinda confused so i gave up. this is in-game admin tag?
if you are building a mod its always nice to hear of new modding ideas.. this place is gradually becoming full of them.
tried to sign up at your site.. but the 'which tag is our admins tag' question kinda confused so i gave up. this is in-game admin tag?
- Sun Nov 01, 2009 7:14 pm
- Forum: Battlefield 2, 2142 and Vietnam Discussion
- Topic: BFV AI
- Replies: 6
- Views: 18828
Re: BFV AI
hey man, welcome..
can't help with this.... but.. welcome
can't help with this.... but.. welcome
- Sat Oct 31, 2009 8:37 pm
- Forum: 1942 Modding Discussion
- Topic: Stand alone mod without the vanilla maps showing..
- Replies: 2
- Views: 8226
Stand alone mod without the vanilla maps showing..
think I saw this in DC.. If I have a standalone mod with 3-4 maps can I make the 1942 maps invisible in the map list? so just show the maps for the mod?
- Sat Oct 31, 2009 1:18 am
- Forum: General discussion & notices
- Topic: HIDE N SEEK Building done
- Replies: 3
- Views: 10379
Re: HIDE N SEEK Building done
yeah this looks very cool!
- Fri Oct 30, 2009 2:18 pm
- Forum: 1942 Modding Discussion
- Topic: Random Control Point position..
- Replies: 9
- Views: 22121
Random Control Point position..
So assume you start in the middle of a very, very large map. This is a desert rally style map... I want the racers to have to try and reach a control point on the edge of the map but it would be interesting if that final destination varied each time the map loaded. I could just spawn people randomly...
- Thu Oct 29, 2009 11:09 pm
- Forum: 1942 Modding Discussion
- Topic: Batch conversion of map files
- Replies: 9
- Views: 21624
Re: Batch conversion of map files
I guess most mods never have that many maps (included with the mod) so it was never an issue or something people needed.. ?
- Thu Oct 29, 2009 11:08 pm
- Forum: General discussion & notices
- Topic: OMG WTF LOOOOK
- Replies: 4
- Views: 11882
Re: OMG WTF LOOOOK
lol.. its by using the debug exe though so multiplay not possible. never tried this though.. you can mod like this in bf2/2142.. really useful way to setup vehicles etc without the constant restarts.
- Thu Oct 29, 2009 11:01 pm
- Forum: 1942 Modding Discussion
- Topic: How to make a good in car radio
- Replies: 6
- Views: 16943
Re: How to make a good in car radio
...You "fire" at the controls of the radio PCO and it kills the PCO. The PCO then respawns with a new audio track. You simply code the SSC file with the randomPlay feature so that it plays a different tune everytime the ssc file reactivates. ;) This is lol! the action of pointing at the d...
- Thu Oct 29, 2009 10:07 pm
- Forum: 1942 Modding Discussion
- Topic: Texturing in 3dsmax
- Replies: 17
- Views: 25602
Re: Texturing in 3dsmax
Ill do a tutorial but the basics are: You need Rad Tools (to convert to bik) you cannot place videos in the rfa - they need to be read from the modname/movies folder (or any external folder from the map RFA) Map your object in max and then make sure you make your video file the same dimensions as th...