Search found 5 matches

by Patito92
Tue Mar 06, 2012 11:40 pm
Forum: 1942 Modding Discussion
Topic: Weird handle grip issue with the Pak40 and AT25
Replies: 4
Views: 9965

Re: Weird handle grip issue with the Pak40 and AT25

I found the problem, it seems that the line "ObjectTemplate.addSkeletonIK" only works for objects that belong to the mod. When adding a custom object you have to use this lines instead: rem *** AT25HandleGrip1 *** ObjectTemplate.create AnimatedBundle AT25HandleGrip1 rem ObjectTemplate.addS...
by Patito92
Tue Mar 06, 2012 9:23 am
Forum: 1942 Modding Discussion
Topic: Imported weapons sound problem!
Replies: 2
Views: 5336

Re: Imported weapons sound problem!

Thanks for your help. I figured out the solution myself, it seems I misplaced a sound file at some point, dumb error but they are the most common :oops:
by Patito92
Tue Mar 06, 2012 7:03 am
Forum: 1942 Modding Discussion
Topic: Weird handle grip issue with the Pak40 and AT25
Replies: 4
Views: 9965

Re: Weird handle grip issue with the Pak40 and AT25

It's just that as far is I know handle grips are not animations, therefore no .ske is specified in the Objects.con file. It binds the soldier's hand to the rotational bundle.
by Patito92
Mon Mar 05, 2012 11:11 am
Forum: 1942 Modding Discussion
Topic: Weird handle grip issue with the Pak40 and AT25
Replies: 4
Views: 9965

Weird handle grip issue with the Pak40 and AT25

I've imported the Pak40 and AT25 to a map I'm developing, everything is as it should be except one thing. When I traverse the gun, the soldier's left hand remains still while the right hand moves along with the wheel. I know I'm not being very clear, please excuse me as I'm not from an english speak...
by Patito92
Mon Mar 05, 2012 10:40 am
Forum: 1942 Modding Discussion
Topic: Imported weapons sound problem!
Replies: 2
Views: 5336

Imported weapons sound problem!

I've imported a few weapons from the Secret Weapons and Road to Rome expansions to a map I'm working on, placed everything where it should be. Now, the weapons sounds are messed up. For example, when I fire the Stengun no sound is played, yet when I release the trigger the firing sound starts playin...