
Search found 31 matches
- Thu Nov 21, 2013 2:25 pm
- Forum: 1942 Modding Discussion
- Topic: anti ship-off-map system
- Replies: 16
- Views: 27703
Re: anti ship-off-map system
everyone forgot Omaha till now 

- Thu Oct 31, 2013 12:44 pm
- Forum: 1942 Modding Discussion
- Topic: Deadly "trap" for ships in Iwo Jima?
- Replies: 1
- Views: 5321
Re: Deadly "trap" for ships in Iwo Jima?
did I ask an impossible question? 

- Sun Jul 14, 2013 7:46 am
- Forum: 1942 Modding Discussion
- Topic: anti ship-off-map system
- Replies: 16
- Views: 27703
Re: anti ship-off-map system
great idea.
hope anyone could work out codes for guadalcanal and midway as well

- Sun Jul 14, 2013 7:36 am
- Forum: 1942 Modding Discussion
- Topic: Deadly "trap" for ships in Iwo Jima?
- Replies: 1
- Views: 5321
Deadly "trap" for ships in Iwo Jima?
Not sure if everyone knows this. The position is near x1140 y1360, somewhere at the north-east of Japanese Bunkers. Ships simply sink (not ground) when passing there. Drivers inside die as well. I cant find any static object there. Anyone know the reason or the fix?
- Sat Jun 08, 2013 1:29 pm
- Forum: 1942 Modding Discussion
- Topic: [Tool]Snip'n'Stitch v4
- Replies: 24
- Views: 54505
Re: [Tool]Snip'n'Stitch v3
Thanks for spotting that, fook, fixed it :) . Stitch....didn't hear anyone calling a need for it, so I froze that feature. Especially as it would mean a whole lot of new work ;) . If demand exists, it might come someday, but don't expect any serious for the next 4 weeks, I'm in the process of movin...
- Sat Feb 16, 2013 3:14 pm
- Forum: 1942 Modding Discussion
- Topic: Server Side Modded Maps
- Replies: 3
- Views: 7774
Re: Server Side Modded Maps
usually _000 is for single player briefing. Try _003 instead.
- Tue Feb 05, 2013 12:50 pm
- Forum: 1942 Modding Discussion
- Topic: adding map specified information?
- Replies: 10
- Views: 19419
Re: adding map specified information?
After some rough tests, I concluded that both the codes of Multiplayer Briefing and lexiconAll.dat are also controlled by client side. orz (but thanks for the info about lexiconAll.dat, and here are some additional info to relieve the pain :D .) Still hoping for new ideas of adding map specified inf...
- Mon Feb 04, 2013 12:49 pm
- Forum: 1942 Modding Discussion
- Topic: adding map specified information?
- Replies: 10
- Views: 19419
Re: adding map specified information?
how about the texts inside the "objectives" box? http://i5.minus.com/jm2zj4nKivwej.jpg inside menu/init.con, some codes are seemed to be related. i wonder if they are referring to another text file, which i dont know its position. rem ** Multiplayer Briefing ** game.setMultiplayerBriefingO...
- Sat Feb 02, 2013 6:13 pm
- Forum: 1942 Modding Discussion
- Topic: adding map specified information?
- Replies: 10
- Views: 19419
adding map specified information?
as title...
I tried editing the loading screen and the in game map but I conclude that they are controlled by client side.
hope anyone has idea.
I tried editing the loading screen and the in game map but I conclude that they are controlled by client side.
hope anyone has idea.
- Sat Feb 02, 2013 8:55 am
- Forum: 1942 Modding Discussion
- Topic: Objectspawners - player ratios – fletcher – horns – tickets
- Replies: 8
- Views: 14770