Thanks for explanation! You were right, the game.setMapId refered to "bf1942". But if I change this to my mod ("Total_Battlefield_1942", also in game.SetCustomGameName of Main-init.con of the mod) I get a crash to Desktop while loading, although this is the same like the map &quo...
I've created a small mod with some little improvements like higher view distance. In this mod I replaced all flags with custom ones. THe flags in ticket corner, overview map and spawn menu are always shown right. But the ingame flags are only right shown in the original maps of BF1942, in all custom...
Thanks for that hint! But where can I find these two lines? Searched in the Midway.rfa-Files and in the Objects.rfa-Files.
Or do I have to add them manually? When yes, where?
I found it in the Kursk.rfa, but the values are already "5".
I doubled all the red numbers of every geometries.con in Vehicles\Sea\ XYZ . E.g.: GeometryTemplate.create StandardMesh PTRaft_Hull_M1 GeometryTemplate.file PT_Raft_M1 GeometryTemplate.setLodDistance 0 0 GeometryTemplate.setLodDistance 1 50 GeometryTemplate.setLodDistance 2 100 GeometryTemplate.setL...
I tried this, but it didn't work for me. I Increased the LODs in the Geometries.con of every Sea Vehicle (objects/vehicles/sea/ XYZ /Geometries.con) and the Flags (objects/items/Flag/Geometries.con) around the double value and tested it on the maps "Midway" (American aircraft carrier, seen...
I increased the view distance of some maps in this way: init.con: Game.setViewDistance X -> X = "old value" *2 or 3 (min. 1000) renderer.fogstart X -> X = 500-800 renderer.fogend X -> X = 800-1000 init/Terrain.con: GeometryTemplate.lodDistance X -> X = "old value" *10 (~5000) Aft...