Search found 8 matches

by BF-Gamer
Sun Sep 28, 2014 2:07 pm
Forum: 1942 Modding Discussion
Topic: Custom base flags aren't recognised in my mod on custom maps
Replies: 6
Views: 15356

Re: Custom base flags aren't recognised in my mod on custom

There are 5 templates that already exist:
Image

Pak40 is inculded in RtR. In my custom map the files are different to the ones in RtR. What would be the best/easiest procedure?
by BF-Gamer
Sat Sep 27, 2014 12:15 am
Forum: 1942 Modding Discussion
Topic: Custom base flags aren't recognised in my mod on custom maps
Replies: 6
Views: 15356

Re: Custom base flags aren't recognised in my mod on custom

Thanks for explanation! You were right, the game.setMapId refered to "bf1942". But if I change this to my mod ("Total_Battlefield_1942", also in game.SetCustomGameName of Main-init.con of the mod) I get a crash to Desktop while loading, although this is the same like the map &quo...
by BF-Gamer
Fri Sep 26, 2014 3:36 am
Forum: 1942 Modding Discussion
Topic: Custom base flags aren't recognised in my mod on custom maps
Replies: 6
Views: 15356

Custom base flags aren't recognised in my mod on custom maps

I've created a small mod with some little improvements like higher view distance. In this mod I replaced all flags with custom ones. THe flags in ticket corner, overview map and spawn menu are always shown right. But the ingame flags are only right shown in the original maps of BF1942, in all custom...
by BF-Gamer
Tue Apr 17, 2012 2:15 pm
Forum: 1942 Modding Discussion
Topic: View distance
Replies: 11
Views: 15963

Re: View distance

Thanks for that hint! But where can I find these two lines? Searched in the Midway.rfa-Files and in the Objects.rfa-Files.
Or do I have to add them manually? When yes, where?

I found it in the Kursk.rfa, but the values are already "5".
by BF-Gamer
Tue Apr 17, 2012 10:06 am
Forum: 1942 Modding Discussion
Topic: View distance
Replies: 11
Views: 15963

Re: View distance

I doubled all the red numbers of every geometries.con in Vehicles\Sea\ XYZ . E.g.: GeometryTemplate.create StandardMesh PTRaft_Hull_M1 GeometryTemplate.file PT_Raft_M1 GeometryTemplate.setLodDistance 0 0 GeometryTemplate.setLodDistance 1 50 GeometryTemplate.setLodDistance 2 100 GeometryTemplate.setL...
by BF-Gamer
Tue Apr 10, 2012 12:09 pm
Forum: 1942 Modding Discussion
Topic: RFA Patches do not work?
Replies: 4
Views: 6749

Re: RFA Patches do not work?

I have the same problem with the "objects_001.rfa" of my Mod. The "menu_001.rfa" will be recognised without any problems.

My workaroud is to merge the "objects_001.rfa" and the "objects.rfa" to a new "objects.rfa".
by BF-Gamer
Fri Apr 06, 2012 8:24 pm
Forum: 1942 Modding Discussion
Topic: View distance
Replies: 11
Views: 15963

Re: View distance

I tried this, but it didn't work for me. I Increased the LODs in the Geometries.con of every Sea Vehicle (objects/vehicles/sea/ XYZ /Geometries.con) and the Flags (objects/items/Flag/Geometries.con) around the double value and tested it on the maps "Midway" (American aircraft carrier, seen...
by BF-Gamer
Wed Apr 04, 2012 6:39 pm
Forum: 1942 Modding Discussion
Topic: Clipping errors after increasing the view distance
Replies: 5
Views: 11525

Clipping errors after increasing the view distance

I increased the view distance of some maps in this way: init.con: Game.setViewDistance X -> X = "old value" *2 or 3 (min. 1000) renderer.fogstart X -> X = 500-800 renderer.fogend X -> X = 800-1000 init/Terrain.con: GeometryTemplate.lodDistance X -> X = "old value" *10 (~5000) Aft...