Search found 4 matches
- Thu May 31, 2012 2:32 pm
- Forum: 1942 Modding Discussion
- Topic: adding my first custom moddel to a map...
- Replies: 8
- Views: 13971
Re: adding my first custom moddel to a map...
I have the MDT 2.75 and i use winrfa out of it to compile my rfa map files and i use ED42 in my c:BFDEV<bf1942<levels for save files The dedicated server launch menu doesnt pop up/load/startup whenever i have my map in the map folder Maybe tonight i will have time to work on it again. Otherwise my n...
- Mon May 28, 2012 9:14 pm
- Forum: 1942 Modding Discussion
- Topic: adding my first custom moddel to a map...
- Replies: 8
- Views: 13971
Re: adding my first custom moddel to a map...
Atm I have a completely messed up map because i tried so many diferent tutorials and when i copy it into my interstate map folder the game wont launch anymore. I wondered if .SM files could contain faulty 3d moddels? I have tried the debugger but i cant get it to start in windowmode , only the stand...
- Sun May 27, 2012 4:55 pm
- Forum: 1942 Modding Discussion
- Topic: adding my first custom moddel to a map...
- Replies: 8
- Views: 13971
adding my first custom moddel to a map...
I had this thread originaly on IS82.com but they advised me to come here. :) This is my first time i'm using 3ds max for games. I'm all a bit new to coding but i'm a quick learner. This is the progress sofar. But it came to a halt because when i copy my map into my bf1942 map directory the game wont...
- Fri May 25, 2012 10:00 am
- Forum: New here?
- Topic: Hi all :-)
- Replies: 1
- Views: 9190
Hi all :-)
I'm a 3d artist looking to expand his knowledge to games. I do presentations of houses before they are made in 3ds max for work.
I'm not new to bf1942 but i am new to understanding engine code.
So I have joined this forum hoping to find my answers.
kind regards,
I'm not new to bf1942 but i am new to understanding engine code.
So I have joined this forum hoping to find my answers.

kind regards,