Search found 23 matches

by ERYL
Sun Nov 26, 2017 3:30 am
Forum: 1942 Modding Discussion
Topic: Minimap icons ONLY team-visible
Replies: 7
Views: 13662

Re: Minimap icons ONLY team-visible

Hi.
I believe this is what the FHSW team used for their bomber level sights.
One could add invisible PCO spawns to the vehicles and stuff to serve as the icons. Any better solution found in those 7 years?
by ERYL
Fri Dec 02, 2016 1:07 am
Forum: Anything else
Topic: Do you like Battlefield 1?
Replies: 1
Views: 23634

Re: Do you like Battlefield 1?

I only played the open beta and found the multiplayer great. Played it much better than I can in my Battlefield 3, maybe there were a lot of noobs testing in there :D . But if I really get into buying it I will wait for the prices to drop a bit. Wasn't a really great graphical experience, as I use a...
by ERYL
Thu Oct 13, 2016 6:41 pm
Forum: Anything else
Topic: Forgot to get the free copy of BF1942 on Origin?
Replies: 6
Views: 36080

Re: Forgot to get the free copy of BF1942 on Origin?

It only works if you have the cd copy w/ key. So as long as you have the game you can add it to origin.
Does origin still offer downloads for those games? I tried downloading BF2 but the download never started
by ERYL
Mon Oct 27, 2014 2:27 am
Forum: Battlefield 2, 2142 and Vietnam Discussion
Topic: BFV homing missiles YAY !!!
Replies: 0
Views: 16106

BFV homing missiles YAY !!!

I just discovered how the missiles in BFV work. For the tests I made a very buggy unmanned engine in a helicopter from what I understood from Apache's cars in DCU. And it attracted the missiles. :D The code from the SA7: ObjectTemplate.isHeatSeeking 1 ObjectTemplate.heatMaxTurnForce 5 ObjectTemplate...
by ERYL
Sat Jun 07, 2014 3:48 am
Forum: Off Topic
Topic: random stuff :)
Replies: 324
Views: 1603750

Re: random stuff :)

@ ERYL. Try this in Rigidchips! // [RCD] Val { AILERON(default=0, min=-30, max=30, step=5) ELEVATOR(default=0, min=-30, max=30, step=5) PROP(default=0, min=-10000, max=500000, step=5000) RUDDER(default=0, min=-30, max=30, step=5) } Key { 0:ELEVATOR(step=5) 1:ELEVATOR(step=-5) 2:AILERON(step=5) 3:AI...
by ERYL
Sat May 17, 2014 8:34 pm
Forum: Off Topic
Topic: random stuff :)
Replies: 324
Views: 1603750

Re: random stuff :)

Have someone here played rigidchips? https://www.youtube.com/watch?v=EgSccoVK9Kw https://www.youtube.com/watch?v=ZXtFy5v6DLQ It's a physics game where you can make things from chips. Creating chips may be a bit hard to understand in the beginning but it's not difficult at all :D Game> http://www.iam...
by ERYL
Tue Oct 29, 2013 6:58 pm
Forum: General discussion & notices
Topic: Playing with friends but not on a server?
Replies: 7
Views: 16124

Re: Playing with friends but not on a server?

aren't he talking about creating his own server?
by ERYL
Fri Oct 11, 2013 4:52 pm
Forum: 1942 Modding Discussion
Topic: Does BF Vietnam bring anything new to BF42 for modders?
Replies: 10
Views: 16645

Re: Does BF Vietnam bring anything new to BF42 for modders?

There is also the heatseeking missile that searches for the nearest manned pco in it's field of view, an AP mine code that make projectiles explode near players, helicopter ground dust, a code that enables players to convert PCOs to ammo, the music player, the ability to shoot kit weapons from vehic...
by ERYL
Thu Jul 04, 2013 6:38 pm
Forum: 1942 Modding Discussion
Topic: How does the bomb turning works?
Replies: 7
Views: 10466

Re: How does the bomb turning works?

Have you tried to attach a wing far behind the projectile? Or something to drag the back end so that the front end will drop...
I will try that. Thanks.
by ERYL
Thu Jul 04, 2013 1:38 am
Forum: 1942 Modding Discussion
Topic: How does the bomb turning works?
Replies: 7
Views: 10466

Re: How does the bomb turning works?

had to edit... the image was too big to post as img.