Search found 29 matches
- Thu Dec 24, 2015 4:59 pm
- Forum: 1942 Modding Discussion
- Topic: Modeller needed
- Replies: 5
- Views: 13403
Re: Modeller needed
You should really get familar with the search function in this forum. You will find all the information you need!
- Thu Dec 24, 2015 1:45 am
- Forum: 1942 Modding Discussion
- Topic: Modeller needed
- Replies: 5
- Views: 13403
Re: Modeller needed
This is cheap! Only 1$ per Hour! You must know that modelling such a weapon plus the texturing and Coding job needs a lot of time. 50 Hours for a game ready weapon seems realistic. Maybe you can search the net and get some free modells or you can buy some cheap ones. But doing all the code and anima...
- Mon Nov 30, 2015 11:23 am
- Forum: 1942 Modding Discussion
- Topic: Soldier: secondary weapon on altfire?
- Replies: 4
- Views: 14399
Re: Soldier: secondary weapon on altfire?
Nice video!
Yes, that is the tweak I've been looking for. But therefor I have to get rid of the Scope and set the fov factor to 0.
Thx!
Yes, that is the tweak I've been looking for. But therefor I have to get rid of the Scope and set the fov factor to 0.
Thx!
- Mon Nov 30, 2015 11:18 am
- Forum: 1942 Modding Discussion
- Topic: Change stories
- Replies: 3
- Views: 9474
Re: Change stories
If you want to change the the screen that appears when the Map is loaded,
then you just edit the Mapname/Menu/init.con
then you just edit the Mapname/Menu/init.con
- Sun Nov 22, 2015 2:15 pm
- Forum: 1942 Modding Discussion
- Topic: Soldier: secondary weapon on altfire?
- Replies: 4
- Views: 14399
Soldier: secondary weapon on altfire?
I like to give a soldier a secondary weapon on altfire. This should be a very simple projectile fired once. A kind of shield (a simple vertical plane).
I know the only "secondary weapon" used by bf1942 is the ObjectTemplate.Projectile2Template for the Binoculars .
Any ideas?
Django
I know the only "secondary weapon" used by bf1942 is the ObjectTemplate.Projectile2Template for the Binoculars .
Any ideas?
Django
- Sun Nov 08, 2015 1:53 am
- Forum: Mod Downloads
- Topic: Galactic Conquest Redux 0.96
- Replies: 6
- Views: 24606
Re: Galactic Conquest Redux 0.96
The Django_tree7 I used on Dagobah is still static. I found no way to fix that treemesh export issue. The billboard isnt the problem. The sprites export bug in the mdt is the problem. If you compare a just re exported treemesh with a original one within a HexEditor you will notice many difference., ...
- Sat Nov 07, 2015 5:28 pm
- Forum: Mod Downloads
- Topic: Galactic Conquest Redux 0.96
- Replies: 6
- Views: 24606
Re: Galactic Conquest Redux 0.96
I've done a little patch: GC-Redux Patch 0.96a /07.11.2015 GC_SwampsOfDagobah: - Django_Tree7_M1 collision and texture fix (static) pathmap fixes GC_Endor_Speederbikes: - CTF with bots - tuned pathmaps GC_Mustafar: - revised AI - IASP tuning GC_Moncal: collision fixes -MC_dock_outside -MC_dock_insid...
- Mon Oct 26, 2015 6:58 pm
- Forum: 1942 Modding Discussion
- Topic: bots on conquest
- Replies: 9
- Views: 26651
Re: bots on conquest
http://www.bf-games.net/forum/topic/26580-bots-in-tdm-hinzuf%C3%BCgen/ This is for tdm but you will get the idea. You can also add bots to objective mode. I've done that in 3 Maps. You will have to work very exact in your code. The tiniest error will cause a ctd. I spent a lot of time with that. The...
- Mon Oct 05, 2015 9:52 pm
- Forum: Make a Request!
- Topic: Trees with collision.
- Replies: 11
- Views: 80125
Re: Trees with collision.
Ok, so the treemeshExport via the MDT has a bug. I can't get it to work. The trunks and collision export the right but the spritesystem don't. Tried a lot around with it. Compared tm files with a hexeditor to find understandable differences between before and after exporting. But no solution yet. So...
- Wed Sep 23, 2015 5:41 pm
- Forum: Make a Request!
- Topic: Trees with collision.
- Replies: 11
- Views: 80125
Re: Trees with collision.
First aid could be here to activate collision in the corresponding object file (e.g. objects/vegetation/common/Jungle_tree7_M1/objects.con ) ;) I see you want to use my revised Swamps of Dagobah Map (original from Dnamro). I put there a lot of Jungle_tree7's into it, scaled up a lot. I am still work...