Search found 82 matches
- Thu Aug 07, 2014 2:41 am
- Forum: 1942 Modding Discussion
- Topic: how I create an aircraft carrier(enterpreise) in Omaha beach
- Replies: 4
- Views: 8700
Re: how I create an aircraft carrier(enterpreise) in Omaha b
thank you so much.
- Tue Aug 05, 2014 5:23 pm
- Forum: 1942 Modding Discussion
- Topic: how I create an aircraft carrier(enterpreise) in Omaha beach
- Replies: 4
- Views: 8700
Re: how I create an aircraft carrier(enterpreise) in Omaha b
Tutorial: Removing The Out Of Bounds Areas On A Map....I suppose that this is the solution for the space, but do not see how in the case of aircraft carriers.
- Mon Aug 04, 2014 11:11 pm
- Forum: 1942 Modding Discussion
- Topic: how I create an aircraft carrier(enterpreise) in Omaha beach
- Replies: 4
- Views: 8700
how I create an aircraft carrier(enterpreise) in Omaha beach
It is possible to place an aircraft carrier (enterpresie) OMAHA BEACH map? Co-op and Conquest, but SSM, not CSM.
- Tue Jan 24, 2012 6:46 pm
- Forum: 1942 Modding Discussion
- Topic: Hangar does not explode
- Replies: 4
- Views: 7867
Re: Hangar does not explode
kkkkk ... just me ... I try to create a structure destructible and it is indestructible.
I will check what you said.
I will check what you said.
- Mon Jan 23, 2012 5:03 pm
- Forum: 1942 Modding Discussion
- Topic: Hangar does not explode
- Replies: 4
- Views: 7867
Re: Hangar does not explode
I realize that any vehicle that collides with the Hangar does not explode but deviates.
Only this structure exhibits this problem.
Only this structure exhibits this problem.
- Wed Jan 18, 2012 3:50 pm
- Forum: 1942 Modding Discussion
- Topic: Spawn soldier
- Replies: 19
- Views: 36177
Re: Spawn soldier
I think the solution is simple Fizzy: Who knows how to, help those who do not know. I think there is more grandeur teach what you knows, than just showing what you did with success. Admin or not, if you have knowledge of the solution, make a tutorial ... you will not die for it. Magnifies the forum....
- Wed Jan 18, 2012 3:29 pm
- Forum: 1942 Modding Discussion
- Topic: Hangar does not explode
- Replies: 4
- Views: 7867
Hangar does not explode
Ok as the topic of continuing the topic of the spawn point, but the problem is structural, did this. Interestingly the test with the V1, to blow up the hangar, the Hangar rocket did not explode, but the bends or bounces off the target. The other structures (house and factory), which follow the same ...
- Wed Jan 18, 2012 3:04 pm
- Forum: 1942 Modding Discussion
- Topic: Spawn soldier
- Replies: 19
- Views: 36177
Re: Spawn soldier
I guess the question of the Fizzy, is related to what I talked about what Apache did in Coral sea, I believe that a full tutorial is welcome.
The Hangar now spawning soldiers, works nice.
Thanks
The Hangar now spawning soldiers, works nice.
Thanks
- Tue Jan 17, 2012 6:16 pm
- Forum: 1942 Modding Discussion
- Topic: Spawn soldier
- Replies: 19
- Views: 36177
Re: Spawn soldier
Well, help is welcome and opinions, too.
I have to learn to dribble the famous problem of BF42 do not see more than one spawn point, as did the Apache in Coral Sea
Apache, give us their knowledge jedi
I have to learn to dribble the famous problem of BF42 do not see more than one spawn point, as did the Apache in Coral Sea
Apache, give us their knowledge jedi
- Mon Jan 16, 2012 7:08 pm
- Forum: 1942 Modding Discussion
- Topic: Spawn soldier
- Replies: 19
- Views: 36177
Re: Spawn soldier
I'm creating a map, this map the goal is to prevent the Germans succeed in destroying buildings in the English countryside. Rockets will be used "V1" by the Germans and the British will have to destroy before they succeed. But it must be buildings that spawn soldiers so that the Germans wi...