Search found 9 matches

by Red Hair
Fri Feb 15, 2013 6:40 pm
Forum: 1942 Modding Discussion
Topic: Max 11 texture error MDT 2.761
Replies: 16
Views: 26224

Re: Max 11 texture error MDT 2.761

Here we try to export a box with Max 8 and 12.
Both have the same settings i hope but the result....
by Red Hair
Thu Feb 14, 2013 8:13 pm
Forum: 1942 Modding Discussion
Topic: Max 11 texture error MDT 2.761
Replies: 16
Views: 26224

Re: Max 11 texture error MDT 2.761

O.K. we try max 11 and 12 on two PC´s and its all the same.
We switch back to 8 with 2.52 and everything works well.
Any ideas?
by Red Hair
Wed Feb 13, 2013 12:41 pm
Forum: 1942 Modding Discussion
Topic: Max 11 texture error MDT 2.761
Replies: 16
Views: 26224

Re: Max 11 texture error MDT 2.761

O.K.
i import and export the wz36_Main. That is o.k. but why did 2761 change the file size???
On the left side is the orignial version. Right is after export. And after import the texture are correct in the material editor but they are not shown. I have to select them again.
by Red Hair
Wed Feb 13, 2013 11:55 am
Forum: 1942 Modding Discussion
Topic: Max 11 texture error MDT 2.761
Replies: 16
Views: 26224

Re: Max 11 texture error MDT 2.761

Hi senshi, i will do that but i found this. We build a model in Max 8 witk 2.75 and all works fine in our maps. After export in 11 the rs is this and it didnt work subshader "Material99" "StandardMesh/Default" { lighting true; lightingSpecular false; materialDiffuse 1.0 1.0 1.0; ...
by Red Hair
Tue Feb 12, 2013 9:47 pm
Forum: 1942 Modding Discussion
Topic: Max 11 texture error MDT 2.761
Replies: 16
Views: 26224

Re: Max 11 texture error MDT 2.761

I make a test.
A take a model which we (PFC) build new mith max 8 and it works in ED42 and in a map on our server.
I open it in Max 11 and then export it and now the texures are away.
I only put the old rs file back and i see the texure in ED.
by Red Hair
Tue Feb 12, 2013 1:57 pm
Forum: 1942 Modding Discussion
Topic: Max 11 texture error MDT 2.761
Replies: 16
Views: 26224

Re: Max 11 texture error MDT 2.761

Hi friends,

i cant find out what went wrong.

I build a box.
Than i export it and put it into the folder.
And if i open it in ED42 it looks like that.
by Red Hair
Sun Feb 10, 2013 5:34 pm
Forum: 1942 Modding Discussion
Topic: Max 11 texture error MDT 2.761
Replies: 16
Views: 26224

Re: Max 11 texture error MDT 2.761

If i open an exsiting xxx.max 8 file into 11 and export it i have the same problem.
by Red Hair
Sun Feb 10, 2013 12:22 pm
Forum: 1942 Modding Discussion
Topic: Max 11 texture error MDT 2.761
Replies: 16
Views: 26224

Re: Max 11 texture error

I forgott to say if i put it into the ED42 the texures change to something else and ingame the model is grey.
by Red Hair
Sun Feb 10, 2013 11:44 am
Forum: 1942 Modding Discussion
Topic: Max 11 texture error MDT 2.761
Replies: 16
Views: 26224

Max 11 texture error MDT 2.761

Hi, i have a problem and i hope you can help me. Probably i make a mistake but i cant found it. I switch form max 8 to 11 and install 2.761 If i export my model the textures are wrong. In rs i see now this: subshader "Material #99" "StandardMesh/Default" { lighting true; lighting...