Here we try to export a box with Max 8 and 12.
Both have the same settings i hope but the result....
Search found 9 matches
- Fri Feb 15, 2013 6:40 pm
- Forum: 1942 Modding Discussion
- Topic: Max 11 texture error MDT 2.761
- Replies: 16
- Views: 26224
- Thu Feb 14, 2013 8:13 pm
- Forum: 1942 Modding Discussion
- Topic: Max 11 texture error MDT 2.761
- Replies: 16
- Views: 26224
Re: Max 11 texture error MDT 2.761
O.K. we try max 11 and 12 on two PC´s and its all the same.
We switch back to 8 with 2.52 and everything works well.
Any ideas?
We switch back to 8 with 2.52 and everything works well.
Any ideas?
- Wed Feb 13, 2013 12:41 pm
- Forum: 1942 Modding Discussion
- Topic: Max 11 texture error MDT 2.761
- Replies: 16
- Views: 26224
Re: Max 11 texture error MDT 2.761
O.K.
i import and export the wz36_Main. That is o.k. but why did 2761 change the file size???
On the left side is the orignial version. Right is after export. And after import the texture are correct in the material editor but they are not shown. I have to select them again.
i import and export the wz36_Main. That is o.k. but why did 2761 change the file size???
On the left side is the orignial version. Right is after export. And after import the texture are correct in the material editor but they are not shown. I have to select them again.
- Wed Feb 13, 2013 11:55 am
- Forum: 1942 Modding Discussion
- Topic: Max 11 texture error MDT 2.761
- Replies: 16
- Views: 26224
Re: Max 11 texture error MDT 2.761
Hi senshi, i will do that but i found this. We build a model in Max 8 witk 2.75 and all works fine in our maps. After export in 11 the rs is this and it didnt work subshader "Material99" "StandardMesh/Default" { lighting true; lightingSpecular false; materialDiffuse 1.0 1.0 1.0; ...
- Tue Feb 12, 2013 9:47 pm
- Forum: 1942 Modding Discussion
- Topic: Max 11 texture error MDT 2.761
- Replies: 16
- Views: 26224
Re: Max 11 texture error MDT 2.761
I make a test.
A take a model which we (PFC) build new mith max 8 and it works in ED42 and in a map on our server.
I open it in Max 11 and then export it and now the texures are away.
I only put the old rs file back and i see the texure in ED.
A take a model which we (PFC) build new mith max 8 and it works in ED42 and in a map on our server.
I open it in Max 11 and then export it and now the texures are away.
I only put the old rs file back and i see the texure in ED.
- Tue Feb 12, 2013 1:57 pm
- Forum: 1942 Modding Discussion
- Topic: Max 11 texture error MDT 2.761
- Replies: 16
- Views: 26224
Re: Max 11 texture error MDT 2.761
Hi friends,
i cant find out what went wrong.
I build a box.
Than i export it and put it into the folder.
And if i open it in ED42 it looks like that.
i cant find out what went wrong.
I build a box.
Than i export it and put it into the folder.
And if i open it in ED42 it looks like that.
- Sun Feb 10, 2013 5:34 pm
- Forum: 1942 Modding Discussion
- Topic: Max 11 texture error MDT 2.761
- Replies: 16
- Views: 26224
Re: Max 11 texture error MDT 2.761
If i open an exsiting xxx.max 8 file into 11 and export it i have the same problem.
- Sun Feb 10, 2013 12:22 pm
- Forum: 1942 Modding Discussion
- Topic: Max 11 texture error MDT 2.761
- Replies: 16
- Views: 26224
Re: Max 11 texture error
I forgott to say if i put it into the ED42 the texures change to something else and ingame the model is grey.
- Sun Feb 10, 2013 11:44 am
- Forum: 1942 Modding Discussion
- Topic: Max 11 texture error MDT 2.761
- Replies: 16
- Views: 26224
Max 11 texture error MDT 2.761
Hi, i have a problem and i hope you can help me. Probably i make a mistake but i cant found it. I switch form max 8 to 11 and install 2.761 If i export my model the textures are wrong. In rs i see now this: subshader "Material #99" "StandardMesh/Default" { lighting true; lighting...