Upon entering the vehicle the soldier is bonding to the car...
Just remove the exit code and the soldier will not be able to exit.
Search found 10 matches
- Tue Aug 03, 2010 9:04 pm
- Forum: 1942 Modding Discussion
- Topic: Step on mine?
- Replies: 2
- Views: 7591
- Thu Jul 29, 2010 1:23 am
- Forum: 1942 Modding Discussion
- Topic: Silent Nitrous
- Replies: 4
- Views: 11074
Re: Silent Nitrous
Messing with the local files...this sounds like this will open the door to sound hacking.
The enemy footsteps or reload sound for weapons could use this idea.
Now I know how some of the players knew I was coming/in the vicinity.
I'll go test this.
The enemy footsteps or reload sound for weapons could use this idea.
Now I know how some of the players knew I was coming/in the vicinity.
I'll go test this.
- Wed Jul 28, 2010 4:19 pm
- Forum: 1942 Modding Discussion
- Topic: Not accecible vehicles from enemy team
- Replies: 6
- Views: 17811
Re: Not accecible vehicles from enemy team
ObjectTemplate.teamOnVehicle 1
Follow-up question: If I kill the driver while he gets out to repair his vehicle is the vehicle still locked?
Follow-up question: If I kill the driver while he gets out to repair his vehicle is the vehicle still locked?
- Wed Jul 28, 2010 4:12 pm
- Forum: Make a Request!
- Topic: Submarine Model Request!!
- Replies: 13
- Views: 31926
Re: Submarine Model Request!!
The sub already exist...just mod the existing one?
- Tue Jul 27, 2010 5:10 pm
- Forum: 1942 Modding Discussion
- Topic: Adjusting the Mod
- Replies: 4
- Views: 11327
Re: Adjusting the Mod
Fore instance in Videodefault.con renderer.setFullScreen 1 renderer.fieldOfView 1 <===adjusting this for the widescreen monitors helps renderer.globalLodRadius 1 renderer.globalLodRadiusScaleFactor 5 console.showStats 0 renderer.allowAllRefreshRates 1 renderer.lockfps 99.9 <===this allows a smoother...
- Tue Jul 27, 2010 1:40 am
- Forum: 1942 Modding Discussion
- Topic: Adjusting the Mod
- Replies: 4
- Views: 11327
Adjusting the Mod
This game is "old" and needs adjustments. Anyone want to share how they have adjusted their local files. :shock: Of course screen shots would show the adjustment...but not a 25% adjustment. ;) Don't start your reply with the words "hacker"...get over that hump and enlighten us. W...
- Mon Jul 19, 2010 5:56 pm
- Forum: 1942 Modding Discussion
- Topic: advertising on the structures of buildings
- Replies: 6
- Views: 18112
Re: advertising on the structures of buildings
SSM: you could spawn objects to spell out your clan name or website address, or whatever...then set the camera to view them at startup.
Use rifles...
I saw a clan spawn tanks in the air to form their name.
I have a 50 cal rifle stuck thru Jesus's throat on Battle of the Bulge.
Use rifles...
I saw a clan spawn tanks in the air to form their name.
I have a 50 cal rifle stuck thru Jesus's throat on Battle of the Bulge.
- Fri Jul 16, 2010 5:07 pm
- Forum: 1942 Modding Discussion
- Topic: Moving conquest control points
- Replies: 3
- Views: 9783
Re: Moving conquest control points
Thanks for moving the post. In CTF, the flagpole cannot be moved SSM...good to hear Conquest flagpoles follow flag. Thought I'd ask before CTD happens. The main blue base is next to the cemetary and the red team para drops in behind the wall and takes over the blue main. I wanted to move it next to ...
- Thu Jul 15, 2010 6:59 pm
- Forum: 1942 Modding Discussion
- Topic: Moving conquest control points
- Replies: 3
- Views: 9783
Moving conquest control points
Is it possible SSM for DesertCombat/DCFinal to move the blue main control point?
Map: Battle_of_the_Bulge
Map: Battle_of_the_Bulge
- Thu Jan 14, 2010 7:23 pm
- Forum: General discussion & notices
- Topic: serversidemodding.com
- Replies: 32
- Views: 417567
Re: serversidemodding.com
Thanks for filling the void of thought.