Search found 1163 matches

by Apache Thunder
Tue Nov 10, 2009 8:21 pm
Forum: 1942 Modding Discussion
Topic: Minor issue when animating a banana....
Replies: 19
Views: 40248

Re: Minor issue when animating a banana....

lolz... Anyways, I finally got the koopa shells to behave like I want them too: http://www.youtube.com/watch?v=ByZ4klhkVy8 They will lose a bit of speed anytime they bounce off a wall, but now they will not lose speed merely from ground contact. Combined with the zero friction/resisteance settings f...
by Apache Thunder
Tue Nov 10, 2009 3:19 am
Forum: 1942 Modding Discussion
Topic: Minor issue when animating a banana....
Replies: 19
Views: 40248

Re: Minor issue when animating a banana....

What makes you think that? :ugeek:
by Apache Thunder
Tue Nov 10, 2009 12:50 am
Forum: 1942 Modding Discussion
Topic: Minor issue when animating a banana....
Replies: 19
Views: 40248

Re: Minor issue when animating a banana....

:D I revamped Luigi Circuit. I reimported the visible mesh from the Mario kart files and re-exported. Also tweaked the texture files as there was minor issues relating to the uvmaps. I also improved the collision mesh by setting unique mat ids for each part of the col01 mesh. now grassy areas have t...
by Apache Thunder
Mon Nov 09, 2009 6:49 pm
Forum: General discussion & notices
Topic: Unreal Engine 3 Release as free SDK!
Replies: 3
Views: 8768

Re: Unreal Engine 3 Release as free SDK!

Makes me wonder what Battlefield 1942 or BF2 would be like if it used that engine. ;)
by Apache Thunder
Sun Nov 08, 2009 7:22 am
Forum: 1942 Modding Discussion
Topic: Minor issue when animating a banana....
Replies: 19
Views: 40248

Re: Minor issue when animating a banana....

Finished a death animation for Mario. I also redid the other animations. Mario has a new wave animation, idle animation, and scratching ass animaton that it will randomly choose from according to how it is set up in the animation con files. I made Mario a PCO and now when ever you kill him, this ani...
by Apache Thunder
Sat Nov 07, 2009 6:40 am
Forum: 1942 Modding Discussion
Topic: Minor issue when animating a banana....
Replies: 19
Views: 40248

Re: Minor issue when animating a banana....

Nintendo can suck it, I will continue on this mod no matter what they say. They will have to send secret agents to my house and haul me away. :P I found out how to fix the supersize problem so I completely redid the Mario mesh and animations and such. Re-Imported and exported the skeleton, skin, and...
by Apache Thunder
Sat Nov 07, 2009 1:00 am
Forum: 1942 Modding Discussion
Topic: Armored soldiers
Replies: 4
Views: 13593

Re: Armored soldiers

freddy wrote:one could build a "rechargable" shield!?

Yes. Simply code the spawners to respawn the PCO. You can also attach a health depot that slowly heals it over time. ;)
by Apache Thunder
Fri Nov 06, 2009 6:28 am
Forum: 1942 Modding Discussion
Topic: Armored soldiers
Replies: 4
Views: 13593

Re: Armored soldiers

Well you can make special kits that have spawners addTemplated to kitparts. Those spawners could then spawn special PCO objects (with dummy engines and such so you can make them stick to the spawner via holdObject) and have those PCOs absorb a certain amount of direct projectile damage before they d...
by Apache Thunder
Thu Nov 05, 2009 2:09 am
Forum: 1942 Modding Discussion
Topic: Minor issue when animating a banana....
Replies: 19
Views: 40248

Re: Minor issue when animating a banana....

Ported a new Mario mesh and animated it! :D I got him to wave and move his head: http://i37.photobucket.com/albums/e73/Tankerbot/th_MarioWavingAnimation.jpg I will try and make a death animation. But this could take awhile as this involves a lot more Ik Solvers and animation work to be done. Plus I ...
by Apache Thunder
Thu Nov 05, 2009 12:23 am
Forum: Mario Kart Mod
Topic: GCN Mario Kart for BF1942!
Replies: 22
Views: 93013

Re: GCN Mario Kart for BF1942!

Yes there is a few more enhancements I plan for this mod before I'm done with it. :D v8.0 ready for action! GCN_Mario_Kart_v8_Patch.exe This is a patch. This will update v7.0 to 8.0. So be sure you have v7.0 installed first! Changes in v8.0: 1. Added 3 vanilla maps to the mod: Stalingrad, Omaha_Beac...