Search found 50 matches

by Carnie The Clown
Wed Jul 31, 2013 6:13 am
Forum: 1942 Modding Discussion
Topic: [SSM] Aircraft Performance Tweaking
Replies: 18
Views: 24460

Re: [SSM] Aircraft Performance Tweaking

Vilespring wrote:Why? wanna see funny things? :lol:
Not really, but I reckon experimenting is good...with the right game, if you know what I mean.
by Carnie The Clown
Wed Jul 31, 2013 5:16 am
Forum: 1942 Modding Discussion
Topic: [SSM] Aircraft Performance Tweaking
Replies: 18
Views: 24460

Re: [SSM] Aircraft Performance Tweaking

Vilespring wrote:I say try it. I like to try things instead of ask, because trying can lead to funny things.
I reckon you're right :)
by Carnie The Clown
Wed Jul 31, 2013 4:13 am
Forum: 1942 Modding Discussion
Topic: [SSM] Aircraft Performance Tweaking
Replies: 18
Views: 24460

Re: [SSM] Aircraft Performance Tweaking

Swaffy wrote:Yes. I believe you can set the fire effect's damage point at the same number as the vehicle's max health points and the vehicle should spawn already flaming.
Ok. By the way, what happens if you set the hit points to something different than the max hitpoints?
by Carnie The Clown
Mon Jul 29, 2013 6:09 pm
Forum: 1942 Modding Discussion
Topic: [SSM] Aircraft Performance Tweaking
Replies: 18
Views: 24460

Re: [SSM] Aircraft Performance Tweaking

Vilespring wrote:That sounds correct. I would think "b17Fire" would mean the effect has fire. :]
Yeah, that makes sense. :)
by Carnie The Clown
Mon Jul 29, 2013 5:43 am
Forum: 1942 Modding Discussion
Topic: [SSM] Aircraft Performance Tweaking
Replies: 18
Views: 24460

Re: [SSM] Aircraft Performance Tweaking

No, It has to do with this line: ObjectTemplate.addArmorEffect 65 em_yak9Damage 0/-0.198/2.11 Here is what you set: ObjectTemplate.addArmorEffect 65 em_yak9Damage 0/-0.198/2.11 If the planes hitpoints are under 65 then it will show "em_yak9Damage" at 0/-0.198/2.11 Alright thanks! I reckon...
by Carnie The Clown
Mon Jul 29, 2013 2:04 am
Forum: 1942 Modding Discussion
Topic: [SSM] Aircraft Performance Tweaking
Replies: 18
Views: 24460

Re: [SSM] Aircraft Performance Tweaking

I have a question about aircraft tweaking: how do I get the engines to be set on fire sooner? Is it the codeline:
ObjectTemplate.criticalDamage 60 (?)


I want to fly around a bit with a flaming B-17 :)
by Carnie The Clown
Mon Jul 22, 2013 9:48 pm
Forum: 1942 Modding Discussion
Topic: How To Convert Mod maps from MP to SP
Replies: 4
Views: 7701

Re: How To Convert Mod maps from MP to SP

Oberst.Erz wrote:So is there a way that I can play it on local with bots without needing to have another player on to start?
That would be Co-op mode in multiplayer. But then you'd need bots still.
by Carnie The Clown
Mon Jul 22, 2013 7:41 pm
Forum: 1942 Modding Discussion
Topic: 2 questions in 1: BF 3 style aircraft spawn/better flames
Replies: 11
Views: 15963

Re: 2 questions in 1: BF 3 style aircraft spawn/better flame

i made a post wheres theres a radarbun a while ago, maybe you can use it for references http://www.bfmods.com/viewtopic.php?f=43&t=1611 basically you just place the radarbun and add stuff to it ObjectTemplate.Active radarbun_tower_M1 ObjectTemplate.setContinousRotationSpeed 35/0/0 ObjectTemplat...
by Carnie The Clown
Mon Jul 22, 2013 7:31 pm
Forum: 1942 Modding Discussion
Topic: 2 questions in 1: BF 3 style aircraft spawn/better flames
Replies: 11
Views: 15963

Re: 2 questions in 1: BF 3 style aircraft spawn/better flame

Well, this is my results after I tried it; not very promising as I said, play with tanks for a bit. :D That is how I started my stuff, as I said before. The code I posted was a reference to something, that you can use somethings in it, but not all. When you want something done, and you don't know h...
by Carnie The Clown
Mon Jul 22, 2013 6:37 pm
Forum: 1942 Modding Discussion
Topic: 2 questions in 1: BF 3 style aircraft spawn/better flames
Replies: 11
Views: 15963

Re: 2 questions in 1: BF 3 style aircraft spawn/better flame

well, I say poke around tank code for info on rotational bundles. First thing I did was make my own vehicles. Well, more like combine them. very very first thing I did was make the German Flak 38 mobile, by putting on the tiger tank's chassis. (Thanks Swaffy :) ) You can also build things using the...