Not really, but I reckon experimenting is good...with the right game, if you know what I mean.Vilespring wrote:Why? wanna see funny things?
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- Wed Jul 31, 2013 6:13 am
- Forum: 1942 Modding Discussion
- Topic: [SSM] Aircraft Performance Tweaking
- Replies: 18
- Views: 24460
Re: [SSM] Aircraft Performance Tweaking
- Wed Jul 31, 2013 5:16 am
- Forum: 1942 Modding Discussion
- Topic: [SSM] Aircraft Performance Tweaking
- Replies: 18
- Views: 24460
Re: [SSM] Aircraft Performance Tweaking
I reckon you're rightVilespring wrote:I say try it. I like to try things instead of ask, because trying can lead to funny things.
- Wed Jul 31, 2013 4:13 am
- Forum: 1942 Modding Discussion
- Topic: [SSM] Aircraft Performance Tweaking
- Replies: 18
- Views: 24460
Re: [SSM] Aircraft Performance Tweaking
Ok. By the way, what happens if you set the hit points to something different than the max hitpoints?Swaffy wrote:Yes. I believe you can set the fire effect's damage point at the same number as the vehicle's max health points and the vehicle should spawn already flaming.
- Mon Jul 29, 2013 6:09 pm
- Forum: 1942 Modding Discussion
- Topic: [SSM] Aircraft Performance Tweaking
- Replies: 18
- Views: 24460
Re: [SSM] Aircraft Performance Tweaking
Yeah, that makes sense.Vilespring wrote:That sounds correct. I would think "b17Fire" would mean the effect has fire. :]
- Mon Jul 29, 2013 5:43 am
- Forum: 1942 Modding Discussion
- Topic: [SSM] Aircraft Performance Tweaking
- Replies: 18
- Views: 24460
Re: [SSM] Aircraft Performance Tweaking
No, It has to do with this line: ObjectTemplate.addArmorEffect 65 em_yak9Damage 0/-0.198/2.11 Here is what you set: ObjectTemplate.addArmorEffect 65 em_yak9Damage 0/-0.198/2.11 If the planes hitpoints are under 65 then it will show "em_yak9Damage" at 0/-0.198/2.11 Alright thanks! I reckon...
- Mon Jul 29, 2013 2:04 am
- Forum: 1942 Modding Discussion
- Topic: [SSM] Aircraft Performance Tweaking
- Replies: 18
- Views: 24460
Re: [SSM] Aircraft Performance Tweaking
I have a question about aircraft tweaking: how do I get the engines to be set on fire sooner? Is it the codeline:
ObjectTemplate.criticalDamage 60 (?)
I want to fly around a bit with a flaming B-17
ObjectTemplate.criticalDamage 60 (?)
I want to fly around a bit with a flaming B-17
- Mon Jul 22, 2013 9:48 pm
- Forum: 1942 Modding Discussion
- Topic: How To Convert Mod maps from MP to SP
- Replies: 4
- Views: 7701
Re: How To Convert Mod maps from MP to SP
That would be Co-op mode in multiplayer. But then you'd need bots still.Oberst.Erz wrote:So is there a way that I can play it on local with bots without needing to have another player on to start?
- Mon Jul 22, 2013 7:41 pm
- Forum: 1942 Modding Discussion
- Topic: 2 questions in 1: BF 3 style aircraft spawn/better flames
- Replies: 11
- Views: 15963
Re: 2 questions in 1: BF 3 style aircraft spawn/better flame
i made a post wheres theres a radarbun a while ago, maybe you can use it for references http://www.bfmods.com/viewtopic.php?f=43&t=1611 basically you just place the radarbun and add stuff to it ObjectTemplate.Active radarbun_tower_M1 ObjectTemplate.setContinousRotationSpeed 35/0/0 ObjectTemplat...
- Mon Jul 22, 2013 7:31 pm
- Forum: 1942 Modding Discussion
- Topic: 2 questions in 1: BF 3 style aircraft spawn/better flames
- Replies: 11
- Views: 15963
Re: 2 questions in 1: BF 3 style aircraft spawn/better flame
Well, this is my results after I tried it; not very promising as I said, play with tanks for a bit. :D That is how I started my stuff, as I said before. The code I posted was a reference to something, that you can use somethings in it, but not all. When you want something done, and you don't know h...
- Mon Jul 22, 2013 6:37 pm
- Forum: 1942 Modding Discussion
- Topic: 2 questions in 1: BF 3 style aircraft spawn/better flames
- Replies: 11
- Views: 15963
Re: 2 questions in 1: BF 3 style aircraft spawn/better flame
well, I say poke around tank code for info on rotational bundles. First thing I did was make my own vehicles. Well, more like combine them. very very first thing I did was make the German Flak 38 mobile, by putting on the tiger tank's chassis. (Thanks Swaffy :) ) You can also build things using the...