Search found 50 matches
- Wed Jul 16, 2014 5:55 am
- Forum: 1942 Modding Discussion
- Topic: modern Battlefield Rush mode in 1942
- Replies: 8
- Views: 19957
Re: modern Battlefield Rush mode in 1942
Describe the game mode please? Sure. Sorry i'm late. One team is designated the Attackers, while the other is designated Defenders. Both teams start in a small location on one side of the map. The Attackers' goal is to try to arm and destroy a pair of mcom stations (bombs) in the area, while the De...
- Thu Jul 10, 2014 1:45 am
- Forum: 1942 Modding Discussion
- Topic: modern Battlefield Rush mode in 1942
- Replies: 8
- Views: 19957
modern Battlefield Rush mode in 1942
Hey guys. I have a question: is it possible to bring Rush from Bf3/4 into this older game? I can picture Kbely Airfield with little Mcoms positioned in the houses and in the hangars. I know there's objective mode, but it doesn't really count, and you can't play with bots. So has anyone tried this, o...
- Sun Feb 09, 2014 7:21 pm
- Forum: 1942 Modding Discussion
- Topic: Spotting enemies?
- Replies: 8
- Views: 18530
Re: Spotting enemies?
Hmm...that's interesting. How do you do it for a vehicle.Swaffy wrote:OR make the enemy icon appear for the enemy too, kind of like how the allied team shows as blue...
I know how to do that for a vehicle, but not a soldier.
- Sat Feb 08, 2014 11:48 pm
- Forum: 1942 Modding Discussion
- Topic: Spotting enemies?
- Replies: 8
- Views: 18530
Spotting enemies?
Hey everyone. I have a question about 1942. Is there any sort of spotting at all, other than calling out what you see by hitting the F keys? It seems like there is a way to spot enemy vehicles, because I recall looking at , the mini map icon files, and I noticed that they're white, indicating that t...
- Tue Aug 06, 2013 4:57 am
- Forum: Modding/Mapping Tutorials
- Topic: bot special 220 players
- Replies: 12
- Views: 113313
Re: bot special
Hold on. It says max players is 128. Does the game automatically add extra bots?freddy wrote:yes, its easy with the servermanager
- Tue Aug 06, 2013 4:16 am
- Forum: Modding/Mapping Tutorials
- Topic: bot special 220 players
- Replies: 12
- Views: 113313
Re: bot special
its for dedicated servers, if you run that file it starts a bf server, you can then start your game and join it. its easiest to control the server with bfsm, just put it in the same folder as your game is if you want to try it out http://bfo.pm/downloads/BFServerManager.zip Ohhh... Dedicated server...
- Mon Aug 05, 2013 9:43 pm
- Forum: Modding/Mapping Tutorials
- Topic: bot special 220 players
- Replies: 12
- Views: 113313
Re: bot special
I'm somewhat confused as to how to get this to work. I replaced the executable from the zip in the main folder, replaced the game.rfa with the one in Mods/bf1942/archives/bf1942 but i got the same amount of bots: 64 everytime.
Help!
Help!
- Mon Aug 05, 2013 5:17 pm
- Forum: Make a Request!
- Topic: Map request: Project Trinity
- Replies: 8
- Views: 22447
Re: Map request: Project Trinity
Exactly.Vilespring wrote:Game.spawnObject TigerCarnie The Clown wrote:...Illogical answer: Hacks![]()
- Mon Aug 05, 2013 6:19 am
- Forum: Make a Request!
- Topic: Map request: Project Trinity
- Replies: 8
- Views: 22447
Re: Map request: Project Trinity
This seems pretty darn cool :lol: BTW, how do you smuggle a tiger tank? the thing weights 61 tons! Logical answer: The Germans have ways of doing things that you have yet to know about. Illogical answer: Hacks ;) Glad you like it. It's been up for awhile, and I thought no one really thought much of...
- Mon Aug 05, 2013 2:30 am
- Forum: Make a Request!
- Topic: Map request: Project Trinity
- Replies: 8
- Views: 22447
Re: Map request: Project Trinity
Really? Bots aren't too big an issue. I could ask someone else, or try Botinator. Please do make this for me!Classical Modder wrote:I can make the map as far as object placement, texturing and heightmapping goes, but anything AI related is out of my department.

If you have questions, let me know.