
Search found 9 matches
- Fri Nov 15, 2013 10:02 pm
- Forum: 1942 Modding Discussion
- Topic: reversing a mod map for vanilla BF1942 use
- Replies: 6
- Views: 10174
Re: reversing a mod map for vanilla BF1942 use
Thanx & thanx for taking the time Swaffy 

- Thu Nov 14, 2013 10:27 pm
- Forum: 1942 Modding Discussion
- Topic: Vanilla BF1942 Static Objects
- Replies: 4
- Views: 9995
Re: Vanilla BF1942 Static Objects
Aother good online source / help is http://www.battlefieldsingleplayer.info ... view=Files - I have started using this to try and determine which files are for which mod 

- Thu Nov 14, 2013 10:20 pm
- Forum: 1942 Modding Discussion
- Topic: Vanilla BF1942 Static Objects
- Replies: 4
- Views: 9995
Re: Vanilla BF1942 Static Objects
Another good place to look for a list is http://www.home.earthlink.net/~battlecrafter/bf1942.lst it lists out as : //Placeable Objects. BCOBJECTS.LST created by BattleCraft '42 //This file contains all objects that are placeable in a BF1942 //map. There is a limit of 1024 objects and 32 categories. ...
- Thu Nov 14, 2013 8:17 pm
- Forum: 1942 Modding Discussion
- Topic: Vanilla BF1942 Static Objects
- Replies: 4
- Views: 9995
Re: Vanilla BF1942 Static Objects
Just found a link to object listings which will be a big help 
http://bfmods.com/tutorial3aa3.php?page=objectlist.html

http://bfmods.com/tutorial3aa3.php?page=objectlist.html
- Thu Nov 14, 2013 8:02 pm
- Forum: 1942 Modding Discussion
- Topic: Vanilla BF1942 Static Objects
- Replies: 4
- Views: 9995
Vanilla BF1942 Static Objects
Could anyone tell me which of the static objects listed below are NOT vanilla BF1942? - It would be REALLY helpful to me :) afri_bush10_m1 jungle_plant2_m1 jungle_plantball_m1 pacific_palm_large_1_m1 pacific_palm_2_m1 pacific_palm_1_m1 pacific_palm_3_m1 pacific_palm_4_m1 pacific_palm_large_2_m1 palm...
- Thu Nov 14, 2013 7:00 pm
- Forum: 1942 Modding Discussion
- Topic: reversing a mod map for vanilla BF1942 use
- Replies: 6
- Views: 10174
Re: reversing a mod map for vanilla BF1942 use
Below is a copy of my conquest object spawn template can anyone tell me which - if any - are not vanilla BF1942? rem rem *** apcspawner *** rem ObjectTemplate.create ObjectSpawner apcspawner ObjectTemplate.setObjectTemplate 2 m3a1 ObjectTemplate.setObjectTemplate 1 hanomag ObjectTemplate.MinSpawnDel...
- Thu Nov 14, 2013 6:43 pm
- Forum: 1942 Modding Discussion
- Topic: reversing a mod map for vanilla BF1942 use
- Replies: 6
- Views: 10174
Re: reversing a mod map for vanilla BF1942 use
Hi Swaffy, Thanx for the reply - not sure what you mean by "mapside" (do you know where can I find info / instructions on how to go about this?) although it would obviously be great if I didn't need to do very much to get the map to work in vanilla bf :o) Just been looking at the staticobj...
- Thu Nov 14, 2013 5:48 pm
- Forum: 1942 Modding Discussion
- Topic: reversing a mod map for vanilla BF1942 use
- Replies: 6
- Views: 10174
reversing a mod map for vanilla BF1942 use
Hi,
Does anyone have a list of objects etc which came with the Road To Rome expansion that I can use to remove from a map I created to use with the RTR mod? (so that I can successfully use for vanilla BF1942).
Thanx in advance
Does anyone have a list of objects etc which came with the Road To Rome expansion that I can use to remove from a map I created to use with the RTR mod? (so that I can successfully use for vanilla BF1942).
Thanx in advance

- Tue Nov 12, 2013 10:31 pm
- Forum: 1942 Modding Discussion
- Topic: INSTER
- Replies: 0
- Views: 6257
INSTER
Back in 2003 when I was in a BF1942 clan named VS-UK we spent several months creating a HUGE / MASSIVE map (I think possibly the largest map available at the time & possibly still is?), it is named INSTER & it includes a few mods ( needs the Road to Rome expansion to play ) & was release...