Search found 25 matches
- Thu Mar 21, 2013 6:13 pm
- Forum: General discussion & notices
- Topic: How long is 1942 free for on Origin?
- Replies: 4
- Views: 13642
Re: How long is 1942 free for on Origin?
According to the official website it was to expire March 1st, 2013 http://www.battlefield.com/battlefield-1942 You will find this disclaimer below the download button. THIS OFFER IS BEING ISSUED TO YOU FOR PROMOTIONAL PURPOSES ONLY AND DOES NOT CONSTITUTE A CREDIT, CHARGE, DEBIT OR GIFT CARD. FREE D...
- Sat Jul 30, 2011 9:04 pm
- Forum: Battlefield server and client
- Topic: BF1942 Demo Server Crashes
- Replies: 62
- Views: 635169
Re: BF1942 Demo Server Crashes
Excellent! Thanks, exactly what I was hoping for... Thank You so very much for sharing this!dierighty wrote:I plan on providing the same offset information for the windows dedicated server and the demo server.
- Sat Jul 30, 2011 5:45 pm
- Forum: Battlefield server and client
- Topic: BF1942 Demo Server Crashes
- Replies: 62
- Views: 635169
Re: BF1942 Demo Server Crashes
I have to ask , what program would be needed to make these changes. I help out modding at one of my favorite DC servers and we have been hit hard with that exploit the past 2 weeks from the same kid. Now im wondering if its actually the EXE that needs to be modified (bf1942_lnxded.static executable...
- Sat Jul 30, 2011 12:24 am
- Forum: Battlefield server and client
- Topic: BF1942 Demo Server Crashes
- Replies: 62
- Views: 635169
Re: BF1942 Demo Server Crashes
dierighty
You are my hero even though i have yet to confirm it's working the fact you took the effort.. is huge...
Thanks You!!
You are my hero even though i have yet to confirm it's working the fact you took the effort.. is huge...
Thanks You!!
- Sun Jun 26, 2011 11:04 pm
- Forum: 1942 Modding Discussion
- Topic: [ED42] TreeMesh / Texture issue.
- Replies: 2
- Views: 6338
Re: [ED42] TreeMesh / Texture issue.
Yah not a huge issue at all, but I'd like to know how to do it properly with the textures but I'm not too clear on how to do so.
I seen your tutorial on youtube, but it didn't seem to go into detail how to include the textures.
Im using MDT with gmax.
I seen your tutorial on youtube, but it didn't seem to go into detail how to include the textures.
Im using MDT with gmax.
- Sun Jun 26, 2011 6:03 pm
- Forum: 1942 Modding Discussion
- Topic: [ED42] TreeMesh / Texture issue.
- Replies: 2
- Views: 6338
[ED42] TreeMesh / Texture issue.
Hi guys, I've downloaded the Converted Treemesh for ED42, but they seem to be incorrectly setup. I compared the .tm to the .rs and seems it's pointing to the a non existent texture file and in most cases only pointing to a single texture where it seems to need two or more. Looking @ a working file &...
- Tue Jun 21, 2011 4:00 am
- Forum: Battlefield server and client
- Topic: BF1942 Demo Server Crashes
- Replies: 62
- Views: 635169
Re: BF1942 Demo Server Crashes
In my case I was able to ban the culprits IP range as it's one they would need to make a actual connection by joining the server. We have had the users ISP take action a few times where they removed service from the user for 2 weeks on more than one occasion but only to have them come back and get s...
- Sat Jun 18, 2011 7:47 am
- Forum: Battlefield server and client
- Topic: BF1942 Demo Server Crashes
- Replies: 62
- Views: 635169
Re: BF1942 Demo Server Crashes
Hi guy's, Sorry fo0k I never seen your application.. Forum became restricted after all this exploiting non-sense... There are a number of issues that plague the demo but most recently it's the use of exploits... "Fake Player" that made servers appear full while being empty. A DoS attack th...
- Fri Jun 17, 2011 10:29 pm
- Forum: 1942 Modding Discussion
- Topic: Disable grenade
- Replies: 5
- Views: 12977
Re: Disable grenade
I thought all you had to do was set the Objecttemplate.magtype 1?
- Wed Sep 15, 2010 4:21 pm
- Forum: 1942 Modding Discussion
- Topic: How do I boost up the players health serverside?
- Replies: 4
- Views: 14449
Re: How do I boost up the players health serverside?
It's been ages since I've tried.. but if memory serves me... you could just simply set the bone radius to zero.. ObjectTemplate.active USSoldier ObjectTemplate.setSkeletonCollisionBone Bip01_Head 0 2 40 ObjectTemplate.setSkeletonCollisionBone Bip01_Spine2 0 -0.45 41 ObjectTemplate.setSkeletonCollisi...