Search found 169 matches

by Coroner47
Tue Apr 27, 2010 6:51 am
Forum: 1942 Modding Discussion
Topic: My Ducky won't Float
Replies: 14
Views: 20870

Re: My Ducky won't Float

Anyone can use any of my mods or code for anything they want. NO credit needed. Modify them all you want! :D
by Coroner47
Tue Apr 27, 2010 6:00 am
Forum: 1942 Modding Discussion
Topic: My Ducky won't Float
Replies: 14
Views: 20870

Re: My Ducky won't Float

The kit deployable ducky is completed & works great! Had to do alot of tweaking. :lol: :twisted:

You can download the whole thing here (code, mesh, texture & animation).
http://www.mediafire.com/?nkzy3zmhzhg

by Coroner47
Mon Apr 26, 2010 9:58 pm
Forum: 1942 Modding Discussion
Topic: My Ducky won't Float
Replies: 14
Views: 20870

Re: My Ducky won't Float

More problems! :oops: These FloatingBundles are really messed up. The ducky has to drop level into the water, otherwise its flys away. Also, when the engine reaches a certain speed the ducky goes crazy & glitchy. Changing the "ObjectTemplate.setHullHeight" to "0" or the heigh...
by Coroner47
Mon Apr 26, 2010 6:37 am
Forum: Off Topic
Topic: Those Were the Days
Replies: 8
Views: 23940

Re: Those Were the Days

I never had the pleasure of using a Sinclair! Anything with a chiclet style keyboard is pretty sexy though... & older than dirt! I remember learning to first program on these systems in high school... the Unisys Icon. The systems ran on a daisy chain network ( i think that's what it was called )...
by Coroner47
Sat Apr 24, 2010 6:50 am
Forum: Off Topic
Topic: Those Were the Days
Replies: 8
Views: 23940

Re: Those Were the Days

before there was the "internet", there were only these things called "Bulletin Board Systems"! :shock: :twisted: http://www.vintagecomputing.com/wp-content/bbsmenu_large.jpg For all the young people... be glad you didn't grow up in the time of baud rates! My 1st modem was a 2400b...
by Coroner47
Sat Apr 24, 2010 6:35 am
Forum: Off Topic
Topic: Those Were the Days
Replies: 8
Views: 23940

Re: Those Were the Days

when "W A S D" was.... arrow up, arrow left, arrow down, arrow right & mouse was.... wait, games didn't use mice back then. I miss games like Mechwarrior 1! http://www.myabandonware.com/media/captures/M/mechwarrior/mechwarrior_1.jpg http://i29.tinypic.com/op1wrq.gif http://members.fort...
by Coroner47
Sat Apr 24, 2010 6:23 am
Forum: Off Topic
Topic: Those Were the Days
Replies: 8
Views: 23940

Those Were the Days

... when you would ONLY have to shell out $3398 for a 10MB hard drive. http://www.rustylime.com/media/image/10mb_hard_drive.jpg I had one of these in my x386 20Mhz clone. It was a dual high 5 1/4" Maxtor 350MB MFM ( for you new kids on the block, yes it took up as much room as 2 regular 5 1/4&q...
by Coroner47
Sat Apr 24, 2010 2:32 am
Forum: 1942 Modding Discussion
Topic: My Ducky won't Float
Replies: 14
Views: 20870

Re: My Ducky won't Float

I spent a bunch of time looking for a solution to this, but nothing works so far. I turned on collisionphysics, armor & new floaters w/ maxed out lift. I changed the kitpart to activekitpart like the jetpack.... nothing is working. :cry: I might just make the ducky as a kitpart & also a spaw...
by Coroner47
Fri Apr 23, 2010 4:49 am
Forum: 1942 Modding Discussion
Topic: My Ducky won't Float
Replies: 14
Views: 20870

My Ducky won't Float

I made a rubber ducky hip pack :twisted: ... but i can't get it to float. Not sure if this is even possible. I have added floaters to bundles before without a problem. Ive also made helmets with working collision meshes using a bundle that i addtemplate to the kitpart... and that works. Anybody got ...