Search found 89 matches
- Fri Jan 15, 2010 7:57 pm
- Forum: 1942 Modding Discussion
- Topic: Ships that can't be beached help
- Replies: 13
- Views: 24410
Re: Ships that can't be beached help
... yeah, and i've got a few undersea creatures i'd like to populate it with, too. Crazy? Naw. LOL. I'd love to get that going but would hate to put the burden on you. The problem is i've got one too many bot patroling sea sub maps. I guess i need to pick one and dust off max.
- Fri Jan 15, 2010 5:19 am
- Forum: General discussion & notices
- Topic: serversidemodding.com
- Replies: 32
- Views: 190693
Re: serversidemodding.com
... and hang the admi... oh. Uh. We're here. LOL. Very cool!
- Fri Jan 15, 2010 5:15 am
- Forum: 1942 Modding Discussion
- Topic: Ships that can't be beached help
- Replies: 13
- Views: 24410
Re: Ships that can't be beached help
Muhahaha..Maybe dont stop the beaching! Assist it!
Bogus. I'm not too savy in max. Thanks, though. It was your beach animation that reminded me of it. Always striked me odd that the sea floor tiles would render, but nothing displayed. Would be cool with subs.not in terms of code..
- Fri Jan 15, 2010 4:03 am
- Forum: 1942 Modding Discussion
- Topic: Ships that can't be beached help
- Replies: 13
- Views: 24410
Re: Ships that can't be beached help
Ahaha. It would be a riot on that Prince of Wales.
- Fri Jan 15, 2010 3:49 am
- Forum: 1942 Modding Discussion
- Topic: Ships that can't be beached help
- Replies: 13
- Views: 24410
Re: Ships that can't be beached help
Forgotten Hope Secret Weapons cut a ledge into the heightmap. It helps a bunch with the large ships. They bounce right back. I'm also looking forward to trying Freddy's idea with the additional no network wheels. P.S. Does anyone have any idea as to how to display the sea floor? http://msotis.home.m...
- Mon Jan 04, 2010 9:20 am
- Forum: 1942 Modding Discussion
- Topic: Deployable M2 w/ M3 tripod
- Replies: 15
- Views: 28714
Re: Deployable M2 w/ M3 tripod
The sentry gun aims no problem on the horizontal, but with the vertical the ai seems to slowly track to the target Does the PCO's X/Y rotations match the AI's X/Y camera rotations in your ControlInfo plugin? aiTemplatePlugIn.setCameraRelativeMinRotationDeg -100/-70/0 aiTemplatePlugIn.setCameraRelat...
- Thu Dec 31, 2009 10:23 pm
- Forum: 1942 Modding Discussion
- Topic: Deployable M2 w/ M3 tripod
- Replies: 15
- Views: 28714
Re: Deployable M2 w/ M3 tripod
Also, here's an old thread for putting together deployable mortars: http://www.battlefieldsingleplayer.com/forum/index.php?showtopic=8613&st=30 But in a nutshell, here are some serverside tweaks i did for deployable mortars on DC_Weapon_bunkers. You could easily modify these for the M2: rem *** ...
- Thu Dec 31, 2009 9:43 pm
- Forum: 1942 Modding Discussion
- Topic: Deployable M2 w/ M3 tripod
- Replies: 15
- Views: 28714
Re: Deployable M2 w/ M3 tripod
Having bots use the deployables are simple enough. You can limit their range and effectiveness or have them throwing weapons all over the place. It's just a matter of tweaking the plugins. I use it all the time for mortars and such and can be a lot of fun. What you've got so far looks good, but thei...
- Thu Dec 31, 2009 7:55 am
- Forum: 1942 Modding Discussion
- Topic: Deployable M2 w/ M3 tripod
- Replies: 15
- Views: 28714
Re: Deployable M2 w/ M3 tripod
Sounds like good news in that the spawner works. Unfortunetely you can't predict when someone is gonna get killed and when they're gonna use that spawnpoint. Why not just heat it up so any bot will seek it out and enter it. Also, do you have the bots deploying them? If not, post your AI code for bot...
- Thu Dec 31, 2009 4:59 am
- Forum: 1942 Modding Discussion
- Topic: Deployable M2 w/ M3 tripod
- Replies: 15
- Views: 28714
Re: Deployable M2 w/ M3 tripod
Hey, that is sweeeet! There's always a way to get the bots to do our evil bidding. The video looks great. I gotta make me one of those. I'm not certain i understand your question though, but if i did, you've already got it as is. ObjectTemplate.setAIEnterOnSpawn 1 means the bot will spawn and enter ...