Search found 22 matches
- Fri May 02, 2014 4:42 pm
- Forum: 1942 Modding Discussion
- Topic: battlefield 1942 wake demo
- Replies: 24
- Views: 57739
Re: battlefield 1942 wake demo
Let me know how it works for you
- Thu May 01, 2014 7:34 am
- Forum: 1942 Modding Discussion
- Topic: battlefield 1942 wake demo
- Replies: 24
- Views: 57739
Re: battlefield 1942 wake demo
I wrote a mod to add an Allied Ship to the Demo a while back.. I don't play anymore and don't mind giving out the mod..
If you have questions or comments just send me an email: 285mods@gmail.com
http://files.enjin.com/611286/Mods/Alli ... e_Demo.rar
If you have questions or comments just send me an email: 285mods@gmail.com
http://files.enjin.com/611286/Mods/Alli ... e_Demo.rar
- Wed Dec 18, 2013 8:41 am
- Forum: 1942 Modding Discussion
- Topic: Assigning a material to a PCO problem
- Replies: 19
- Views: 30128
Re: Assigning a material to a PCO problem
After further testing I am convinced that the Mesh has the correct Material assigned to it.. I tried several different materials and have observed how they interact differently to collisions in the game.. for example, exporting the mesh file from gmax while using forcematid to material 220 (M1Garran...
- Tue Dec 17, 2013 11:54 pm
- Forum: 1942 Modding Discussion
- Topic: Assigning a material to a PCO problem
- Replies: 19
- Views: 30128
Re: Assigning a material to a PCO problem
If the active commands don't end up working good for you, you can also try this: (unlike with active command, you can do this anywhere be it in staticObjects.con or map's init.con) ObjectTemplate.delete Wespe_Gunner_PCO1 ObjectTemplate.create PlayerControlObject Wespe_Gunner_PCO1 (make sure to use ...
- Tue Dec 17, 2013 10:04 pm
- Forum: 1942 Modding Discussion
- Topic: Assigning a material to a PCO problem
- Replies: 19
- Views: 30128
Re: Assigning a material to a PCO problem
yeah the Wespe Code in my original post was just to show the child objects attached to the Wespe_Gunner_PCO1 etc.. at the moment, the entire mod consists of this code (which I am loading from a Mods.con file in the map directory, same place the ObjectSpawns.con and ObjectSpawnTemplates.con files are...
- Tue Dec 17, 2013 7:09 pm
- Forum: 1942 Modding Discussion
- Topic: Assigning a material to a PCO problem
- Replies: 19
- Views: 30128
Re: Assigning a material to a PCO problem
As far as it seeming to pass thru for clients, it will still damage them from the invisible explosion.. modded clients will of course be able to see the explosion etc.. Here is another video I made comparing the exact same mesh file, 2 different objects. the upright barrel is the Barrel-PCO while th...
- Tue Dec 17, 2013 6:52 pm
- Forum: 1942 Modding Discussion
- Topic: Assigning a material to a PCO problem
- Replies: 19
- Views: 30128
Re: Assigning a material to a PCO problem
Do all bullets not interact or just your custom ones? Also if you change this only as a server side mod, there's a possibility the client will not see any impact effects from the bullets, so they would "seem" to pass through even though on the server, they didn't. none of the bullets in t...
- Tue Dec 17, 2013 8:06 am
- Forum: 1942 Modding Discussion
- Topic: Assigning a material to a PCO problem
- Replies: 19
- Views: 30128
Re: Assigning a material to a PCO problem
What is going wrong is that you need to re-export the mesh with a different material number on the collision mesh faces to match the material you want to use for bullet collision/damage. I apologize for my ignorance, I only started using GMAX very recently and am not very knowledgeable in it's use....
- Tue Dec 17, 2013 4:53 am
- Forum: 1942 Modding Discussion
- Topic: Assigning a material to a PCO problem
- Replies: 19
- Views: 30128
Re: Assigning a material to a PCO problem
can I see your code? I believe the wespe gunner PCO doesn't take damage from bullets, no mesh, etc, because damage is determined by hit to the parent PCO, aka, the hull/superstructure. with the barrel PCO, you forgot to show if you could walk through it. The collision between projectiles and soldie...
- Tue Dec 17, 2013 3:49 am
- Forum: 1942 Modding Discussion
- Topic: Assigning a material to a PCO problem
- Replies: 19
- Views: 30128
Re: Assigning a material to a PCO problem
Here is a video of me testing the mod.. hopefully someone can help me solve this
http://youtu.be/FNupwxMb3ic
http://youtu.be/FNupwxMb3ic