Search found 18 matches
- Fri Jan 01, 2010 7:21 am
- Forum: 1942 Modding Discussion
- Topic: Making a CSM
- Replies: 28
- Views: 92502
Re: Making a CSM
Well I dont know what kind of map it would be lol , Its a mod that any bf1942 user can download and use vehicles from other mods and expansion packs without actually having those mods or expansion packs installed on there pc. I think you are confusing terminology here. A map is what you make with B...
- Thu Dec 31, 2009 5:43 pm
- Forum: 1942 Modding Discussion
- Topic: Making a CSM
- Replies: 28
- Views: 92502
Re: Making a CSM
Honestly, having read your post, I'm not entirely certain whether you actually want to create a csm (i.e. something which appears under custom games), or a map with custom content. In any case: 1) Yes. All you would need to do it take the relevant files and copy them over. This is rather simple for ...
- Wed Dec 30, 2009 2:50 am
- Forum: 1942 Modding Discussion
- Topic: Problem with some custom maps I downloaded
- Replies: 6
- Views: 18609
Re: Problem with some custom maps I downloaded
I see no reason why adding new maps would cause old ones to stop working. As above, try removing them one-by-one. I assume you have no problems runnign offline?
- Tue Dec 29, 2009 9:03 pm
- Forum: 1942 Modding Discussion
- Topic: Problem with some custom maps I downloaded
- Replies: 6
- Views: 18609
Re: Problem with some custom maps I downloaded
One clarification: are regular maps freezing? Because that would be quite strange.
- Tue Dec 29, 2009 6:42 am
- Forum: 1942 Modding Discussion
- Topic: Problem with some custom maps I downloaded
- Replies: 6
- Views: 18609
Re: Problem with some custom maps I downloaded
The debugger doesn't work for online play.
It doesn't give you an error message? (I assume you're running it in windowed mode)
It doesn't give you an error message? (I assume you're running it in windowed mode)
- Mon Dec 28, 2009 8:26 pm
- Forum: 1942 Modding Discussion
- Topic: winRFA screws up
- Replies: 4
- Views: 16226
Re: winRFA screws up
And for that matter, make sure that game is the only folder that gets unpacked into that bf1942. Maps like to try and get in there too.
- Mon Dec 28, 2009 8:24 pm
- Forum: 1942 Modding Discussion
- Topic: Copy weapon in custom map
- Replies: 18
- Views: 48330
Re: Copy weapon in custom map
I have definitely gotten an error message for that, but perhaps that was because I was running it with the debugger? In any case, I was running the debugger for this as well. http://i17.photobucket.com/albums/b98/Erwin_Rommel/statealreadyexists.jpg Actually, the very first thing I tried was creating...
- Mon Dec 28, 2009 9:31 am
- Forum: 1942 Modding Discussion
- Topic: winRFA screws up
- Replies: 4
- Views: 16226
Re: winRFA screws up
WinRFA always packs things larger, in my experience. These larger RFAs should work fine, and you shouldn't worry about it unless you are going to upload the file somewhere. Though in your case, there is quite a difference, which suggests something else is going on. WInRFA has always worked for me th...
- Mon Dec 28, 2009 2:33 am
- Forum: 1942 Modding Discussion
- Topic: Copy weapon in custom map
- Replies: 18
- Views: 48330
Re: Copy weapon in custom map
I would say it's pretty easy, actually.
- Sun Dec 27, 2009 9:28 pm
- Forum: 1942 Modding Discussion
- Topic: Copy weapon in custom map
- Replies: 18
- Views: 48330
Re: Copy weapon in custom map
Well, that's an interesting way of doing it. That's a map for FH, clearly. And it appears that th FH devs were very nice coders. See, they coded the FH animations.rfa so it calls files "SingleShotWeaponsmod2.inc" and "MultiShotWeaponsmod2.inc" These do not appear in FH's animatio...