Search found 15 matches
- Sat Sep 20, 2014 7:28 pm
- Forum: 1942 Modding Discussion
- Topic: Class Editor
- Replies: 37
- Views: 107459
Re: Class Editor
Oh, ok. So once I have the Objects.rfa ready for test: Battlefield1942\Mods\"MyMod"\Archives\"MyObjects.rfa" What is "init.con"? Do you mean setting up the Objects file correctly or else? Ah. I see what you mean. I've found the "Init.con" and will (try) to ed...
- Sun Sep 14, 2014 12:04 pm
- Forum: 1942 Modding Discussion
- Topic: Class Editor
- Replies: 37
- Views: 107459
Re: Class Editor
Oh, ok.
So once I have the Objects.rfa ready for test: Battlefield1942\Mods\"MyMod"\Archives\"MyObjects.rfa"
What is "init.con"? Do you mean setting up the Objects file correctly or else?
So once I have the Objects.rfa ready for test: Battlefield1942\Mods\"MyMod"\Archives\"MyObjects.rfa"
What is "init.con"? Do you mean setting up the Objects file correctly or else?
- Sat Sep 13, 2014 8:22 pm
- Forum: 1942 Modding Discussion
- Topic: Class Editor
- Replies: 37
- Views: 107459
Re: Class Editor
Hello. I've had an idea :idea: . I've seen the pattern of most mods (at least for BF1942), and I have an idea of how I might be able to create this mod. Ok, so we have a "Mods" folder. Then we have all the mods, including vanilla BF1942. My theory is (remember, you might laugh, but I'm rel...
- Thu Sep 11, 2014 9:24 pm
- Forum: 1942 Modding Discussion
- Topic: Class Editor
- Replies: 37
- Views: 107459
Re: Class Editor
Is there a section that you want to point me to or is that for me to explore ?
- Wed Sep 10, 2014 4:33 pm
- Forum: 1942 Modding Discussion
- Topic: Class Editor
- Replies: 37
- Views: 107459
Re: Class Editor
I did indeed back it up, and then some. In will certainly re-install, but how exactly do I create the mod that you are talking of?
- Tue Sep 09, 2014 6:34 pm
- Forum: 1942 Modding Discussion
- Topic: Class Editor
- Replies: 37
- Views: 107459
Re: Class Editor
Hmm, that's interesting. After I edited my copy of Objects, I tried to use WinRFA to repack it. When I used the program to place them in the Archives folder, the edited .rfa file showed up only when I searched the folder with WinRFA, and for a reason unknown to me, displayed with a little padlock sy...
- Mon Sep 08, 2014 6:52 pm
- Forum: 1942 Modding Discussion
- Topic: Class Editor
- Replies: 37
- Views: 107459
Re: Class Editor
The best thing to do is set up a small mod with only the changes you have made. Because these edits are very etchy... for example changing the kit names means going into each map and changing the spawn kit names too. If you want to make a "patch" RFA for the base game (instead of making a...
- Mon Sep 08, 2014 5:49 pm
- Forum: 1942 Modding Discussion
- Topic: Class Editor
- Replies: 37
- Views: 107459
Re: Class Editor
Oh ok thanks ;) Also, would it be ok for me to rename my edited "Objects.rfa" file to something like "ObjectsEdited.rfa" or whatever to distinguish it form the vanilla one? Oh, and is there a practical way to rename the kits (e.g. "Scout" to "Sniper", "As...
- Sun Sep 07, 2014 9:48 pm
- Forum: 1942 Modding Discussion
- Topic: Class Editor
- Replies: 37
- Views: 107459
Re: Class Editor
Ah, right ;) So it seems relatively easy to change the weapons (from your example). I'll hopefully get around to trying that soon, and as I'll upload my progress. However, when I am ready to use my modified "kitpack" (if we make the assumption that I have only modified the "BritKits&q...
- Sun Sep 07, 2014 8:44 pm
- Forum: 1942 Modding Discussion
- Topic: Class Editor
- Replies: 37
- Views: 107459
Re: Class Editor
Hello :) After abandoning kit modification due to restricted user rights (don't ask -_-), I am now back (admin again). I have recently started my quest to making some BF1942 maps, and in in the process I extracted the objects folder and with it the kits etc. for all factions! Now, I was tempted to j...