Search found 9 matches
- Tue Sep 16, 2014 3:30 pm
- Forum: Battlefield server and client
- Topic: Adding localplayer to server?
- Replies: 2
- Views: 53005
Adding localplayer to server?
Hi, Back when I hosted server for demo I used 2 slots for making it non-empty and other reasons which was pretty easy. All I had to do was to put 2 lines in Serverautoexec.con game.createlocalplayer Player 1 game.createlocalplayer Player 2 Now I'm running a key-hashed based server on full (BF1942_w3...
- Fri Sep 12, 2014 5:47 pm
- Forum: Battlefield server and client
- Topic: [Solved] help on BF1942 Dedicated server ports
- Replies: 2
- Views: 52549
[Solved] help on BF1942 Dedicated server ports
Thanks!
I also did this:
I found the host file in - c:\windows\system32\drivers\etc\host
then opened the host file and added a new line in it
109.71.69.254 master.gamespy.com
Now server is showing as it should in server list
I also did this:
I found the host file in - c:\windows\system32\drivers\etc\host
then opened the host file and added a new line in it
109.71.69.254 master.gamespy.com
Now server is showing as it should in server list

- Wed Sep 10, 2014 10:33 pm
- Forum: Battlefield server and client
- Topic: [Solved] help on BF1942 Dedicated server ports
- Replies: 2
- Views: 52549
[Solved] help on BF1942 Dedicated server ports
Hello, I'm currently on a VPS trying to run a dedicated server on a Windows Server 2008 R2 Datacenter which need the ports open to allow a bf1942 server. But I'm pretty stuck at the moment, cous I can't get it showing on the master server. What I've done so far is adding these ports in INBOUND RULES...
- Wed Aug 20, 2014 10:04 am
- Forum: Battlefield server and client
- Topic: [Solved]BF Remote manager
- Replies: 1
- Views: 49912
Re: BF Remote manager
I found it out, was pretty simple.
so I had to use the fix patch named, BF1942_w32ded-1.612-keyhash_all_clients
and in the BFSM I just had to right click the user in USER tab. and copy keyhash to the admin-user I've made.
Then run the BFRM
Solved
so I had to use the fix patch named, BF1942_w32ded-1.612-keyhash_all_clients
and in the BFSM I just had to right click the user in USER tab. and copy keyhash to the admin-user I've made.
Then run the BFRM
Solved
- Wed Aug 20, 2014 10:00 am
- Forum: 1942 Modding Discussion
- Topic: Map Rotation Help
- Replies: 0
- Views: 5876
Map Rotation Help
Hi,
I'm trying to add 2 of the same map in map rotation (got different mods on same map), but I fail trying.
How do I do this? Where do i put the map.rfa files?
I'm trying to add 2 of the same map in map rotation (got different mods on same map), but I fail trying.
How do I do this? Where do i put the map.rfa files?
- Mon Aug 18, 2014 9:06 pm
- Forum: Battlefield server and client
- Topic: [Solved]BF Remote manager
- Replies: 1
- Views: 49912
[Solved]BF Remote manager
Hi, I'm new to using BF Remote manager and I would like to use it to my server. So I would be able to use commands in-game such as !ktk ID - !wspam ID etc etc I've read somewhere that I need some keyhash or something ? Files I have: BF1942 Server BF1942_w32ded-1.612-all_clients BF1942_w32ded-1.612-k...
- Sun Aug 10, 2014 11:35 am
- Forum: 1942 Modding Discussion
- Topic: Game not keep track of kill count
- Replies: 5
- Views: 15799
Re: Game not keep track of kill count
example:
Code: Select all
ScoreManager.kill 0
ScoreManager.death 0
ScoreManager.capture 1
ScoreManager.attack 0
ScoreManager.defence 0
ScoreManager.TK 0
- Sun Aug 03, 2014 9:55 am
- Forum: 1942 Modding Discussion
- Topic: Unable to see objects
- Replies: 2
- Views: 6743
Re: Unable to see objects
Nice, so it was just to pack it back to the Wake.rfa file
Now everything works!
Thanks for the quick reply!
Solved

Thanks for the quick reply!
Solved
- Sat Aug 02, 2014 5:41 pm
- Forum: 1942 Modding Discussion
- Topic: Unable to see objects
- Replies: 2
- Views: 6743
Unable to see objects
Hello, I'm trying for the first time to make a modded server, well I've been modding for yrs but only for the demo. So basically it's the same but files are placed differently it seems? After I unpacked Wake.rfa then there came a new folder bf1942 in the Battlefield 1942 main folder, so I deleted th...