Search found 59 matches

by Kurosaji
Wed Sep 09, 2015 1:42 am
Forum: 1942 Modding Discussion
Topic: Using barbedwire against vehicles?
Replies: 13
Views: 22483

Re: Using barbedwire against vehicles?

Now, is there a way to make it bind to/as part of an object?
by Kurosaji
Tue Sep 08, 2015 6:37 pm
Forum: 1942 Modding Discussion
Topic: Using barbedwire against vehicles?
Replies: 13
Views: 22483

Re: Using barbedwire against vehicles?

The original solution to this bug was a collision mesh so large the vehicle couldn't get through (triangle about 10 meters high and 90 degrees), the problem however ended up being that nearby planes and vehicles would ram in to the mesh and die. Everything else cant get through the basic collision m...
by Kurosaji
Tue Sep 08, 2015 5:07 pm
Forum: 1942 Modding Discussion
Topic: Using barbedwire against vehicles?
Replies: 13
Views: 22483

Using barbedwire against vehicles?

We all know barbed wire has been used in the past to keep people from bugging in to certain areas. Is it possible to create a invisible barbed wire which would instantly kill vehicles, but not a person?
by Kurosaji
Wed Sep 02, 2015 12:26 am
Forum: Modding/Mapping Tutorials
Topic: Gunfire off center from crosshair.
Replies: 23
Views: 105535

Re: Gunfire off center from crosshair.

I shortened down a video here to show progression, and how bad it gets at the end. https://youtu.be/0riJpgZbvNg I spliced it down to less than 50 seconds, but it took just over a minute and forty seconds to get as bad as it did lol. Pretty sure I am too n00b for any kind of script like that - would ...
by Kurosaji
Tue Sep 01, 2015 3:30 am
Forum: Modding/Mapping Tutorials
Topic: Gunfire off center from crosshair.
Replies: 23
Views: 105535

Re: Gunfire off center from crosshair.

I am going to be honest... you lost me... Apache, you are way smarter than I am.
I might post a video of this so people have a better idea somewhat of how the vehicle functions in tandem with the weapon. I might be shit out of luck on this, this one is way out of my league.
by Kurosaji
Sun Aug 30, 2015 6:53 am
Forum: 1942 Modding Discussion
Topic: Running in air
Replies: 3
Views: 11346

Re: Running in air

Fixed, needed alterations to some animation files and the common soldier data
by Kurosaji
Tue Aug 25, 2015 3:59 am
Forum: 1942 Modding Discussion
Topic: Running in air
Replies: 3
Views: 11346

Running in air

I've been having some issues with a Jetpack and running in air and was told to make a new thread. It is noticeable that when I attempt to use it in flight, I begin to have the run animation in 3rd person, and not the parachute animation the jetpack is defaulted with. I am pretty sure it isn't a prob...
by Kurosaji
Tue Aug 25, 2015 3:49 am
Forum: Modding/Mapping Tutorials
Topic: Gunfire off center from crosshair.
Replies: 23
Views: 105535

Re: Gunfire off center from crosshair.

From what i can tell - it is better, but it still has slippage
by Kurosaji
Sat Aug 22, 2015 1:33 am
Forum: Modding/Mapping Tutorials
Topic: Gunfire off center from crosshair.
Replies: 23
Views: 105535

Re: Gunfire off center from crosshair.

Nice work! An improvement for sure. I was thinking, would it be possible to make the lasers a bundle, and then fire the bundle at where ever the center of screen is pointing? Since they would be bundled as one they should keep shape separately, correct?
by Kurosaji
Fri Aug 21, 2015 2:58 pm
Forum: 1942 Modding Discussion
Topic: Automatic Jet-Pack Thrust
Replies: 24
Views: 37097

Re: Automatic Jet-Pack Thrust

It works in secret weapons, I turned on 3rd person. Forward momentum causes walking while falling. In secret weapons it uses the parachute animation, it is possible.