Search found 590 matches

by Diamondback
Thu Oct 11, 2012 6:45 pm
Forum: 1942 Modding Discussion
Topic: Create "holes" in the Heightmap for tunnels?
Replies: 14
Views: 31052

Re: Create "holes" in the Heightmap for tunnels?

Genius, I would appreciate a copy of your finished model. PM me.
by Diamondback
Thu Oct 11, 2012 6:37 pm
Forum: 1942 Modding Discussion
Topic: .lst & .cfg generator based on .rfa of custom objects?
Replies: 10
Views: 20031

Re: .lst & .cfg generator based on .rfa of custom objects?

I do know of a tool that generates LST files for your mod, but IIRC it only works for Desert Combat, check the readme. As for the CFG file, you can configure it yourself in a matter of seconds. For the LST file generator: http://www.battlefieldsingleplayer.com/dnamro/files/BF_Modding_Guide/tools/lst...
by Diamondback
Thu Oct 11, 2012 1:08 am
Forum: 1942 Modding Discussion
Topic: Create "holes" in the Heightmap for tunnels?
Replies: 14
Views: 31052

Re: Create "holes" in the Heightmap for tunnels?

There will always be an outline, no matter what you do to conceal it.
by Diamondback
Wed Oct 10, 2012 6:32 am
Forum: 1942 Modding Discussion
Topic: Create "holes" in the Heightmap for tunnels?
Replies: 14
Views: 31052

Re: Create "holes" in the Heightmap for tunnels?

Wow man, very, very nice work, really impressed. You can still see the boundaries of the object outline it, but it's still a very nice addition in a map.
by Diamondback
Fri Oct 05, 2012 3:45 am
Forum: Off Topic
Topic: pics
Replies: 3
Views: 11905

Re: pics

Smh... :roll:

Btw, where's the facepalm smiley? :P
by Diamondback
Fri Oct 05, 2012 3:38 am
Forum: Mod Downloads
Topic: EoD Community Map your ideas???
Replies: 2
Views: 9851

Re: EoD Community Map your ideas???

Small, infantry oriented CTF and Objective Mode maps I think is what this mod lacks the most; IIRC on your site in the history section it clearly stated that the mod started out as an infantry only mod, but gradually expanded to a full conversion mod. My 2 cents.
by Diamondback
Fri Oct 05, 2012 3:23 am
Forum: 1942 Modding Discussion
Topic: Flags not changeable in serverside mod
Replies: 16
Views: 22713

Re: Flags not changeable in serverside mod

Which game play mode is this being modded for? TDM or Conquest? In either modes, you will not be able to change flag ownership or it's capacity of being captured without making a client-side patch.

Sorry Swaffy, don't think your method works if you ment it as being a SSM. ;)
by Diamondback
Fri Oct 05, 2012 3:09 am
Forum: 1942 Modding Discussion
Topic: Pushing the Objective Mode GPM to it's limits
Replies: 0
Views: 4769

Pushing the Objective Mode GPM to it's limits

Hi there, I wanted to share with you an idea that I have had since a while concerning the Objective Mode GPM (Game Play Mode). As you all know this GPM runs only in the second official expansion pack released for stock Battlefield 1942, Secret Weapons of World War II. Personally I think it is a very...
by Diamondback
Mon Oct 01, 2012 3:45 pm
Forum: 1942 Modding Discussion
Topic: Create "holes" in the Heightmap for tunnels?
Replies: 14
Views: 31052

Re: Create "holes" in the Heightmap for tunnels?

Your best bet would be to use the Eagle's Nest tunnel objects and retexture them accordingly to the surrounding terrain.
by Diamondback
Mon Oct 01, 2012 3:43 pm
Forum: 1942 Modding Discussion
Topic: Flags not changeable in serverside mod
Replies: 16
Views: 22713

Re: Flags not changeable in serverside mod

Tell us exactly how you want to change them and we might help you from there.