Search found 173 matches
- Sun Nov 29, 2020 5:12 pm
- Forum: 1942 Modding Discussion
- Topic: The map shortcut from the desktop .lnk doesn't work?
- Replies: 1
- Views: 4011
Re: The map shortcut from the desktop .lnk doesn't work?
For anybody who wonders how I solved this, you need to type +level, not +map. Also, you will need to type "+getContentCRC 1" to load any level with a shortcut
- Sat Nov 28, 2020 10:27 am
- Forum: 1942 Modding Discussion
- Topic: The map shortcut from the desktop .lnk doesn't work?
- Replies: 1
- Views: 4011
The map shortcut from the desktop .lnk doesn't work?
Dear community,
I followed this guide, but apparently, it doesn't work. It only loads my last played map. I am following this guide on this site: http://bfmods.com/tutorial1db8.php?page ... tcuts.html
So if anybody here knows how to solve this, please do not hesitate to reply!
I followed this guide, but apparently, it doesn't work. It only loads my last played map. I am following this guide on this site: http://bfmods.com/tutorial1db8.php?page ... tcuts.html
So if anybody here knows how to solve this, please do not hesitate to reply!
- Fri Nov 06, 2020 9:23 pm
- Forum: 1942 Modding Discussion
- Topic: Forgotten Hope Secret Weapon Battlecraft 1942 .lst file
- Replies: 2
- Views: 5238
Forgotten Hope Secret Weapon Battlecraft 1942 .lst file
So, after much trial and error. I have put together a fhsw.lst file for Battlecraft 1942. Please be aware that this .lst file contains vehicles only so far. Approximately 300 entries in the .lst file means that there are no buildings, props, vegetation or anything like that that will show up once a ...
- Thu Jul 09, 2020 3:31 pm
- Forum: 1942 Modding Discussion
- Topic: Lightmapping a non-vanilla map in Battlecraft 1942?
- Replies: 12
- Views: 14193
Re: Lightmapping a non-vanilla map in Battlecraft 1942?
I've put this "lightmapping problem" to the side for a bit, and got the wrecks on my map showing up with collisions enabled, thanks to some .con scripting
- Mon Jul 06, 2020 11:20 pm
- Forum: 1942 Modding Discussion
- Topic: Lightmapping a non-vanilla map in Battlecraft 1942?
- Replies: 12
- Views: 14193
Re: Lightmapping a non-vanilla map in Battlecraft 1942?
Alright, thanks for that information duffman =)
I will make sure to look into this soon.
I will make sure to look into this soon.
- Mon Jul 06, 2020 11:22 am
- Forum: 1942 Modding Discussion
- Topic: Lightmapping a non-vanilla map in Battlecraft 1942?
- Replies: 12
- Views: 14193
Re: Lightmapping a non-vanilla map in Battlecraft 1942?
About the objects lightmaps, I'm not getting any object lightmaps when trying to generate them with Battlecraft 1942. It simply pops up a black "console" window with BF1942.exe and then crashes Battlecraft 1942. But generating shadows doesn't make Battlecraft 1942 crash, but doesn't show t...
- Sun Jul 05, 2020 9:51 am
- Forum: 1942 Modding Discussion
- Topic: Lightmapping a non-vanilla map in Battlecraft 1942?
- Replies: 12
- Views: 14193
Re: Lightmapping a non-vanilla map in Battlecraft 1942?
Yes, I do see a console window coming up when trying to generate shadows for my map, but once it is done, and then merges the shadows, I see no change on the actual map. I also used the SamplesMaker by CoinCoin to generate shadows for the wanted objects to cast shadows, but no difference in Battlecr...
- Fri Jul 03, 2020 8:09 pm
- Forum: 1942 Modding Discussion
- Topic: Lightmapping a non-vanilla map in Battlecraft 1942?
- Replies: 12
- Views: 14193
Lightmapping a non-vanilla map in Battlecraft 1942?
I have seemigly tried everything. I cannot get Battlecraft 1942 to lightmap or generate shadows on my own map "The Hill". It won't show any shadows in Battlecraft 1942 or in-game either. Any clues why this occurs?
Thanks in advance to anyone for help!
Thanks in advance to anyone for help!
- Thu Jun 04, 2020 9:56 am
- Forum: 1942 Modding Discussion
- Topic: Weird transparent "cuts" in the ground?
- Replies: 3
- Views: 7538
Re: Weird transparent "cuts" in the ground?
I'll try to change that then. Right now it's at 350.one wrote:Most likely, GeometryTemplate.LodDistance value in terrain.con is too big
EDIT: I see that in my VideoDefault.con, I've put in some things that might've changed the LOD. I'll try to edit that file as well.
- Wed Jun 03, 2020 4:29 pm
- Forum: 1942 Modding Discussion
- Topic: Weird transparent "cuts" in the ground?
- Replies: 3
- Views: 7538
Weird transparent "cuts" in the ground?
Ok. So I made my own map "The Hill" for Forgotten Hope Secret Weapons inside of Battlecraft 1942. Everything's fine, except for one small thing.