Search found 187 matches

by Iced Earth
Thu Feb 24, 2011 4:17 am
Forum: 1942 Modding Discussion
Topic: Remove FireArmsPosition
Replies: 16
Views: 22830

Re: Remove FireArmsPosition

You know what I always wanted to do? Change the "cone" spray of the shotguns, or give the projectile a time to live, so either 1) The new spread would make the shotgun ineffective at long range (as it should), or 2) a time to live on the projectile, so they simply disappear after awhile. O...
by Iced Earth
Sat Feb 19, 2011 9:10 am
Forum: 1942 Modding Discussion
Topic: F9 - 1st and 3rd Person Cam Views?
Replies: 14
Views: 18673

Re: F9 - 1st and 3rd Person Cam Views?

You sure you know what he means? :P

Take the planes for example...you get in, you are in F9 view...but if you hit F9 again, you get the 'nose cam'...so try copying that??
by Iced Earth
Sat Feb 19, 2011 9:07 am
Forum: 1942 Modding Discussion
Topic: Weapon models and material IDs
Replies: 37
Views: 52777

Re: P38 Lightning will not take damage.

Well you wouldn't have to change the materials of the meshes...you could just write down what they are and make entries for them in the damage system. Ugh I forget all the terminology, but if you turn the mesh/whatever into editable poly/mesh, i believe on the right sidebar it shows you what materia...
by Iced Earth
Sat Feb 12, 2011 3:58 am
Forum: Off Topic
Topic: yay
Replies: 9
Views: 26814

Re: yay

Cool stuff.

I logged in the other day and saw all these new changes. Good job fook man...everything looks great.

Also as a web developer all I have to say is I hope there is a seat reserved in hell for internet explorer.
by Iced Earth
Sat Feb 12, 2011 3:23 am
Forum: 1942 Modding Discussion
Topic: Weapon models and material IDs
Replies: 37
Views: 52777

Re: P38 Lightning will not take damage.

Don't worry, its actually not that bad for someone with no experience to open a standardmesh and find its faces material IDs. I haven't done it in a long time though. :cry:
by Iced Earth
Fri Feb 11, 2011 10:22 am
Forum: 1942 Modding Discussion
Topic: Weapon models and material IDs
Replies: 37
Views: 52777

Re: P38 Lightning will not take damage.

FH uses a whole slew of new material numbers, and it would be a ton of work to try and code new material numbers by hand. I'd recommend finding what material numbers the P38 uses, creating new mat IDs, but copying info from an existing plane. I would go into more depth but I'm super tired...if you n...
by Iced Earth
Fri Feb 11, 2011 8:51 am
Forum: 1942 Modding Discussion
Topic: Assign a carrier plane spawner flag ID?
Replies: 9
Views: 12055

Re: Assign a carrier plane spawner flag ID?

It would be close server-side.

The bad thing is that adding a US carrier to wake island messes up the map dynamics. Even the static carrier.

I think if there is no solution we're going to mess with the carrier spawn time.
by Iced Earth
Fri Feb 11, 2011 2:42 am
Forum: 1942 Modding Discussion
Topic: Spawning problem
Replies: 7
Views: 11224

Re: Spawning problem

if its a spawner defined in objects.rfa then yes
by Iced Earth
Thu Feb 10, 2011 7:39 pm
Forum: 1942 Modding Discussion
Topic: Assign a carrier plane spawner flag ID?
Replies: 9
Views: 12055

Re: Assign a carrier plane spawner flag ID?

That makes sense...

So essentially this isn't possible? Since the carrier always moves?

@freddy lol yeah man for sure...back to the drawing board it seems. Hey nice avatar btw haha. :D