Search found 30 matches
- Sat Aug 20, 2011 5:45 pm
- Forum: 1942 Modding Discussion
- Topic: ED 42 crashing
- Replies: 7
- Views: 10482
Re: ED 42 crashing
Got the same problem but with the minimap, if I modify the minimap ED42 crash when saving.
- Thu Aug 11, 2011 7:42 pm
- Forum: 1942 Modding Discussion
- Topic: Object that dies when walked on
- Replies: 6
- Views: 8832
Re: Object that dies when walked on
Yes its for a stationary object, I will try that thx
- Thu Aug 11, 2011 11:22 am
- Forum: 1942 Modding Discussion
- Topic: Object that dies when walked on
- Replies: 6
- Views: 8832
Re: Object that dies when walked on
yea but the deathbubble must to be activated when you walk on the object, and all death bubble are always activated, so I don't know what can I do...
- Wed Aug 10, 2011 9:05 pm
- Forum: 1942 Modding Discussion
- Topic: Object that dies when walked on
- Replies: 6
- Views: 8832
Object that dies when walked on
Hi all, I want to create an object that dies when walked on, but I have no idea how can I do that and I dont know any mod where I can found that...
It's for a trap, and seriously I dont have any idea
It's for a trap, and seriously I dont have any idea
- Wed Aug 10, 2011 9:08 am
- Forum: Battlefield Heroes'42
- Topic: Battlefield Heroes mod for BF1942...
- Replies: 220
- Views: 583406
Re: Battlefield Heroes mod for BF1942...
Thx for you answer.
And if I can take every I want, thx too! now my map is better than ever!
http://screenshot.xfire.com/s/116807996-4.jpg
Oh and my team has a server with mario kart mod and bfh42. Best mod ever!
ip is 178.32.28.177:14567
And if I can take every I want, thx too! now my map is better than ever!
http://screenshot.xfire.com/s/116807996-4.jpg
Oh and my team has a server with mario kart mod and bfh42. Best mod ever!
ip is 178.32.28.177:14567
- Mon Aug 08, 2011 12:27 pm
- Forum: Battlefield Heroes'42
- Topic: Battlefield Heroes mod for BF1942...
- Replies: 220
- Views: 583406
Re: Battlefield Heroes mod for BF1942...
Hi Apache,
1st, very nice work! when I play to your mod I thought it's bf:h... you are the best!
2nd, where can I find the code for your destructible wheels? I want to convert that for tank (destructible tracks, gun, turret...)
3rd, can I take one of your sky for a FH map?
1st, very nice work! when I play to your mod I thought it's bf:h... you are the best!
2nd, where can I find the code for your destructible wheels? I want to convert that for tank (destructible tracks, gun, turret...)
3rd, can I take one of your sky for a FH map?
- Wed Dec 23, 2009 6:57 pm
- Forum: 1942 Modding Discussion
- Topic: Static weapons
- Replies: 2
- Views: 6832
Re: Static weapons
thanks very easy...
- Tue Dec 22, 2009 9:23 am
- Forum: 1942 Modding Discussion
- Topic: Static weapons
- Replies: 2
- Views: 6832
Static weapons
Hello all, its possible to create a static weapon with a minigun turret or smaw turret?
(screen of nohalfmeasures)
Just have to spawn a pco?
(screen of nohalfmeasures)
Just have to spawn a pco?
- Sun Dec 20, 2009 10:07 pm
- Forum: 1942 Modding Discussion
- Topic: gmax to over format?
- Replies: 3
- Views: 8880
Re: gmax to over format?
ive got 3dsmax 7, but dont find a key...
I dont like gmax too, but its free and dont have to search crack or serial
I dont like gmax too, but its free and dont have to search crack or serial
- Sun Dec 20, 2009 3:29 pm
- Forum: 1942 Modding Discussion
- Topic: gmax to over format?
- Replies: 3
- Views: 8880
gmax to over format?
Hi all, I create a map with a friend, and I want to know if it's possible to convert gmax files into .3ds or over to texture it in 3dsmax or wings3d.
In gmax I just see p3d format for exporting, and no 3ds or obj...
In gmax I just see p3d format for exporting, and no 3ds or obj...