Search found 1163 matches
- Thu Nov 05, 2009 12:19 am
- Forum: Battlefield 242
- Topic: Battlefield242 for BF1942...
- Replies: 37
- Views: 157911
Battlefield242 for BF1942...
I finally finished uploading this mod and can now post it. This mod brings several BF2 vehicles and maps to BF1942! I converted 6 or 7 BF2 vehicles and 10 BF2 trees for Highway Tampa, including a couple BF2 statics. (Helo pad and a couple buildings in Highway Tampa) I didn't create this mod. Sting a...
- Wed Nov 04, 2009 9:13 pm
- Forum: 1942 Modding Discussion
- Topic: Weapon or Ground Vehicle ?
- Replies: 16
- Views: 35096
Re: Weapon or Ground Vehicle ?
For beginners....Vehicles hands down. With weapons you would have to code new extra things like make animations for it or make it use an existing animation. There's a bit more involvement in getting a handweapon working then coding vehicles.
So I'd recommend you start with vehicles.
So I'd recommend you start with vehicles.
- Wed Nov 04, 2009 7:56 pm
- Forum: 1942 Modding Discussion
- Topic: Minor issue when animating a banana....
- Replies: 19
- Views: 40163
Minor issue when animating a banana....
I recently found out how to animate stuff! Thanks to a tutorial on making weapon animations! I only needed to know how to actually get the dam objects in 3DSMax to move when I press the little play button and such. As it turns out I had to turn on auto key then move the stuff I want animated to a po...
- Tue Nov 03, 2009 8:04 pm
- Forum: 1942 Modding Discussion
- Topic: Disabling the minimap in a specific game mode
- Replies: 2
- Views: 7272
Re: Disabling the minimap in a specific game mode
I was probably the one that posted it. :P Here it is for your enjoyment: rem *** Disables MiniMap only in Team Death Match mode. (GPM_TDM) *** var v_playMode game.gamePlayMode -> v_playMode if v_playMode == GPM_TDM hud.useThumbnailMap 0 endIf Put it in a con file somewhere in the bf1942/game.rfa for...
- Tue Nov 03, 2009 6:25 am
- Forum: 1942 Modding Discussion
- Topic: Breaking glass
- Replies: 6
- Views: 15435
Re: Breaking glass
I got it working as a PCO. But the e_ExplWindow effect is just not that much in the way of eye candy. Infact it produces so little of an effect that you might confuse the particles it emites with the standard richochets that come off it when you shoot it. :( No video really necessary Screenshots: (c...
- Mon Nov 02, 2009 5:17 pm
- Forum: 1942 Modding Discussion
- Topic: Random Control Point position..
- Replies: 9
- Views: 20933
Re: Random Control Point position..
lol yes. Put a control point on anything destructible or something that would otherwise wouldn't be around when the round ends = epic CTD. I've already tried.
I've heard that BFV however can handle destructible CPs correctly though.
I've heard that BFV however can handle destructible CPs correctly though.
- Mon Nov 02, 2009 5:08 pm
- Forum: 1942 Modding Discussion
- Topic: Breaking glass
- Replies: 6
- Views: 15435
Re: Breaking glass
Actually, EA/Dice has already tried something like this. Check this out: MOVE_FILES/Windows_M1/Objects.con: ObjectTemplate.create Bundle Window_m1 ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.sethascollisionPhysics 1 ObjectTemplate.sethasresponsePhysics 1 ObjectTemplate.hasArmor 1 ObjectTempla...
- Sun Nov 01, 2009 11:21 pm
- Forum: General discussion & notices
- Topic: Avatars and Forum Sections
- Replies: 13
- Views: 25123
Re: Avatars and Forum Sections
Agreed. The avatars being on the right does throw me off a bit.
- Sat Oct 31, 2009 2:58 am
- Forum: General discussion & notices
- Topic: whats happened at ServerSideModding.com?
- Replies: 55
- Views: 107994
Re: whats happened at ServerSideModding.com?
Which one of you guys found the contact info for WhyTwoKay at facebook? PM me that and I'll will try and contact him as well. Perhaps not all is lost. We need to try and negotiate with him and have the site handed over someone we trust and not some dude we don't know that is quite clearly being a &q...
- Fri Oct 30, 2009 8:19 pm
- Forum: General discussion & notices
- Topic: HIDE N SEEK Building done
- Replies: 3
- Views: 8991
Re: HIDE N SEEK Building done
Looking great. Cant wait to get my hands on it and lightmap it.