Search found 76 matches

by reegad
Sun Oct 28, 2012 10:49 am
Forum: 1942 Modding Discussion
Topic: Battlecraft shadow glitch?
Replies: 12
Views: 16838

Re: Battlecraft shadow glitch?

Thanks for the help guys! i'll try the undxt tool next time :)

I find it weird that only a few of them showed up wrong, if it was a glitch in the conversion it should have affected all not just a 5x5 area in the top corner :p
by reegad
Sun Oct 28, 2012 2:03 am
Forum: 1942 Modding Discussion
Topic: Battlecraft shadow glitch?
Replies: 12
Views: 16838

Re: Battlecraft shadow glitch?

I used photoshop to batch convert em all to tga
Its weird that only a few of the tiles showed up like this
And that it worked like a charm when i turned down the quality from final/production to high..
I'll give it another go for a diff map, could just be a hickup on my system.
by reegad
Thu Oct 25, 2012 12:51 pm
Forum: 1942 Modding Discussion
Topic: set up map in 3ds max
Replies: 13
Views: 16736

Re: set up map in 3ds max

hehe yeah :p
I wanted to place them in MAX to generate lightmaps on the objects as well, to get higher res lightmaps, and with max i can get more accurate object placements as well.
by reegad
Wed Oct 24, 2012 10:30 pm
Forum: 1942 Modding Discussion
Topic: set up map in 3ds max
Replies: 13
Views: 16736

Re: set up map in 3ds max

because im using 3dsmax to generate shadows.
And yes, there is a export staticobjects.con :) works like a charm.
by reegad
Wed Oct 24, 2012 3:54 pm
Forum: 1942 Modding Discussion
Topic: set up map in 3ds max
Replies: 13
Views: 16736

Re: set up map in 3ds max

Ok ill use the rex tools to import heightmap, but how do i convert the coordinates of static objects from 3dsmax to 1942? Lets say i have a model of a gas station, i want to place this in 3dsmax, how do i export the COORDINATES for this? 0/0/0 in bf42 map isnt same as 0/0/0 in 3dsmax I place the gas...
by reegad
Wed Oct 24, 2012 10:43 am
Forum: 1942 Modding Discussion
Topic: set up map in 3ds max
Replies: 13
Views: 16736

set up map in 3ds max

Howdy, i kno i've found a thread about this somewhere.. can't remember where.. anyone got link? if not, heres is what i need.

1. import heightmap to 3dsmax
2. export heightmap back to 1942
3. export statics from 3dsmax with the right coordinates to fit the heightmap.
by reegad
Wed Oct 24, 2012 10:27 am
Forum: 1942 Modding Discussion
Topic: Battlecraft shadow glitch?
Replies: 12
Views: 16838

Re: Battlecraft shadow glitch?

Worked perfectly on HIGH settings.. just not PRODUCTION/FINAL...

All TGAs were converted from dds, so if there were some bugs there it should affected all squares.. but its just a pattern covering 5x5 squares..
by reegad
Sat Oct 20, 2012 10:33 am
Forum: 1942 Modding Discussion
Topic: Battlecraft shadow glitch?
Replies: 12
Views: 16838

Re: Battlecraft shadow glitch?

does not occur on the low quality settings.. must be a glitch in my system perhapz
by reegad
Sat Oct 20, 2012 10:04 am
Forum: 1942 Modding Discussion
Topic: Battlecraft shadow glitch?
Replies: 12
Views: 16838

Battlecraft shadow glitch?

So this map was done in bc, textured in ed42.. and then entered BC for the last shadow genarting part.. Hit the generate terrain shadows button.. and this is what shows up.. This doesn't happen to the entire map, just maybe 8-10 blocks (and its connected seamlessly with the other blocks that is affe...
by reegad
Wed Aug 01, 2012 12:49 pm
Forum: 1942 Modding Discussion
Topic: Player models
Replies: 1
Views: 4257

Player models

I think we could use a tutorial on how to set up and import a custom player mode?
Archimonday had some tutorials on youtube.. but for some reason taken them down..
Anyone got a backup of these? or know how to do custom player models.. please do share :)