Search found 82 matches

by anselmus
Thu Mar 31, 2011 8:07 pm
Forum: 1942 Modding Discussion
Topic: S&D
Replies: 5
Views: 8381

Re: S&D

I'm using a expack, because when it explodes kills, I put in expack siren sound, but the sound disappears if you select the detonator or switch to a weapon.
by anselmus
Tue Mar 29, 2011 7:29 pm
Forum: 1942 Modding Discussion
Topic: S&D
Replies: 5
Views: 8381

Re: S&D

It is even simple to do.
The question remains: how to know that mine is on the ground?
It is possible to be fired any sound that disappears if the mine explode or be removed? Or, an icon appears when the mine is on the ground, on the minimap?
by anselmus
Sat Mar 26, 2011 4:25 pm
Forum: 1942 Modding Discussion
Topic: Funny Colt
Replies: 2
Views: 5256

Funny Colt

It is possible to make the shots "Colt" of the bf42, appear as laser like a weapons of science fiction?
by anselmus
Sat Mar 26, 2011 4:11 pm
Forum: 1942 Modding Discussion
Topic: game.setActiveCombatArea
Replies: 9
Views: 25523

Re: game.setActiveCombatArea

Yeah, I have to share their wisdom with the staff ... hehe.
I realized that their information was more accurate to remedy the doubts posted.... :)
by anselmus
Fri Mar 25, 2011 7:18 pm
Forum: 1942 Modding Discussion
Topic: game.setActiveCombatArea
Replies: 9
Views: 25523

Re: game.setActiveCombatArea

Init.con,but you will need Ed42 to finalize. because the ingame mini map needs to be redone in Editor42. When Battlecraft creates the ingame mini map it does the hole map... it does not read the game.setActiveCombatArea line, Editor42 reads this line so when saving the map in Editor42 the ingame min...
by anselmus
Thu Mar 24, 2011 1:56 am
Forum: 1942 Modding Discussion
Topic: game.setActiveCombatArea
Replies: 9
Views: 25523

Re: game.setActiveCombatArea

In my case the area of the game is from the opposite direction, then it would be: 0 1536 512 512, correct?
by anselmus
Wed Mar 23, 2011 6:29 pm
Forum: 1942 Modding Discussion
Topic: game.setActiveCombatArea
Replies: 9
Views: 25523

game.setActiveCombatArea

How to calculate the "game.setActiveCombatArea", to redo the "init.con".
So having a minimap with exact size of the area of the game?
Remembering that I refer to Battlecraft. (ingamemap).
Thanks.
by anselmus
Mon Jan 31, 2011 7:48 pm
Forum: 1942 Modding Discussion
Topic: About pathfindig.
Replies: 5
Views: 8308

Re: About pathfindig.

Ok I did step by step, but the bot do not move, getting static. Shoot you if you approach them
by anselmus
Mon Jan 24, 2011 5:52 pm
Forum: 1942 Modding Discussion
Topic: About pathfindig.
Replies: 5
Views: 8308

Re: About pathfindig.

Ok, I downloaded the program, but can not understand the correct configuration to do "pathfinding". It just makes the files (Ai.con, AI strategies,...) but not pathfindig folder.
I could not find the tutorial in the forum singleplayer.
Could you help with a tutorial?
by anselmus
Sat Jan 22, 2011 10:09 pm
Forum: 1942 Modding Discussion
Topic: About pathfindig.
Replies: 5
Views: 8308

Re: About pathfindig.

thank you.