Search found 645 matches

by Senshi
Mon Nov 02, 2009 8:44 am
Forum: 1942 Modding Discussion
Topic: Breaking glass
Replies: 6
Views: 15350

Re: Breaking glass

Well, add an effect bundle, simple ;) That is the easiest and probably best way to do it. Explain where you failed and we try and help.
by Senshi
Sun Nov 01, 2009 11:09 pm
Forum: General discussion & notices
Topic: Avatars and Forum Sections
Replies: 13
Views: 24966

Re: Avatars and Forum Sections

Then why are you using 26kiB? :roll: :D
by Senshi
Fri Oct 30, 2009 8:45 am
Forum: 1942 Modding Discussion
Topic: Batch conversion of map files
Replies: 9
Views: 20450

Re: Batch conversion of map files

Guess so...
by Senshi
Thu Oct 29, 2009 9:58 pm
Forum: 1942 Modding Discussion
Topic: Batch conversion of map files
Replies: 9
Views: 20450

Re: Batch conversion of map files

Took 15min...but still is annoying as hell ;) I hoped somebody might knew about an ancient tool to help with that kind of stuff...
by Senshi
Thu Oct 29, 2009 6:51 pm
Forum: 1942 Modding Discussion
Topic: Batch conversion of map files
Replies: 9
Views: 20450

Re: Batch conversion of map files

What he said :) . Still, no ideas how to speed that process up?
by Senshi
Wed Oct 28, 2009 10:35 pm
Forum: 1942 Modding Discussion
Topic: Batch conversion of map files
Replies: 9
Views: 20450

Re: Batch conversion of map files

Well, that kinda still would be the "long" tour, wouldn't it? :(
by Senshi
Wed Oct 28, 2009 6:48 pm
Forum: 1942 Modding Discussion
Topic: Batch conversion of map files
Replies: 9
Views: 20450

Batch conversion of map files

Hi guys. I need to create a minimod for Battlegroup42 and thus I need to create the level patchfiles with the proper MapID for it. Now, I'm way too lazy to convert every map one by one as that would be a real pain in the ... as BG42 has 134 maps...Anyone got smart ideas how to accelerate that conver...
by Senshi
Wed Oct 28, 2009 7:45 am
Forum: General discussion & notices
Topic: banned from ssm.com
Replies: 11
Views: 22925

Re: banned from ssm.com

I'm not that eager on bashing Ryan. His last decision may have been kinda ...disruptive, but don't forget the years before he eagerly supported and formed the community. I mean, we now have a community strong enough even to port over to a whole new website, and without Ryan all this wouldn't have be...
by Senshi
Tue Oct 27, 2009 11:27 pm
Forum: General Modding Tutorials
Topic: [CSM]Armoreffects/Damaged LOD's Tutorial
Replies: 1
Views: 6681

[CSM]Armoreffects/Damaged LOD's Tutorial

[CSM]How to have different meshes for one object in dependancy of hitpoint value [/u] This is a client side modding and cannot be performed serverside. Changes are made to standardmesh.rfa, objects.rfa and optionally texture.rfa Required: 3DS Max/Gmax with installed Battlefield Tools + BMDT ; basic...
by Senshi
Tue Oct 27, 2009 11:26 pm
Forum: General Modding Tutorials
Topic: [Tool]Notepad++ Syntax Highlighter for BF42/BFV
Replies: 7
Views: 65145

[Tool]Notepad++ Syntax Highlighter for BF42/BFV

As I use Notepad++ for code modding (and advise everyone to do so :) ), I created a BF42 language file, granting extensive syntax highlighting. I also included all BFV commands, so it should work 100% with BFV too. The file: Download Just extract it to your Notepad++ installation directory, overwrit...