Search found 645 matches
- Mon Nov 02, 2009 8:44 am
- Forum: 1942 Modding Discussion
- Topic: Breaking glass
- Replies: 6
- Views: 15350
Re: Breaking glass
Well, add an effect bundle, simple That is the easiest and probably best way to do it. Explain where you failed and we try and help.
- Sun Nov 01, 2009 11:09 pm
- Forum: General discussion & notices
- Topic: Avatars and Forum Sections
- Replies: 13
- Views: 24966
Re: Avatars and Forum Sections
Then why are you using 26kiB?
- Fri Oct 30, 2009 8:45 am
- Forum: 1942 Modding Discussion
- Topic: Batch conversion of map files
- Replies: 9
- Views: 20450
Re: Batch conversion of map files
Guess so...
- Thu Oct 29, 2009 9:58 pm
- Forum: 1942 Modding Discussion
- Topic: Batch conversion of map files
- Replies: 9
- Views: 20450
Re: Batch conversion of map files
Took 15min...but still is annoying as hell I hoped somebody might knew about an ancient tool to help with that kind of stuff...
- Thu Oct 29, 2009 6:51 pm
- Forum: 1942 Modding Discussion
- Topic: Batch conversion of map files
- Replies: 9
- Views: 20450
Re: Batch conversion of map files
What he said . Still, no ideas how to speed that process up?
- Wed Oct 28, 2009 10:35 pm
- Forum: 1942 Modding Discussion
- Topic: Batch conversion of map files
- Replies: 9
- Views: 20450
Re: Batch conversion of map files
Well, that kinda still would be the "long" tour, wouldn't it?
- Wed Oct 28, 2009 6:48 pm
- Forum: 1942 Modding Discussion
- Topic: Batch conversion of map files
- Replies: 9
- Views: 20450
Batch conversion of map files
Hi guys. I need to create a minimod for Battlegroup42 and thus I need to create the level patchfiles with the proper MapID for it. Now, I'm way too lazy to convert every map one by one as that would be a real pain in the ... as BG42 has 134 maps...Anyone got smart ideas how to accelerate that conver...
- Wed Oct 28, 2009 7:45 am
- Forum: General discussion & notices
- Topic: banned from ssm.com
- Replies: 11
- Views: 22925
Re: banned from ssm.com
I'm not that eager on bashing Ryan. His last decision may have been kinda ...disruptive, but don't forget the years before he eagerly supported and formed the community. I mean, we now have a community strong enough even to port over to a whole new website, and without Ryan all this wouldn't have be...
- Tue Oct 27, 2009 11:27 pm
- Forum: General Modding Tutorials
- Topic: [CSM]Armoreffects/Damaged LOD's Tutorial
- Replies: 1
- Views: 6681
[CSM]Armoreffects/Damaged LOD's Tutorial
[CSM]How to have different meshes for one object in dependancy of hitpoint value [/u] This is a client side modding and cannot be performed serverside. Changes are made to standardmesh.rfa, objects.rfa and optionally texture.rfa Required: 3DS Max/Gmax with installed Battlefield Tools + BMDT ; basic...
- Tue Oct 27, 2009 11:26 pm
- Forum: General Modding Tutorials
- Topic: [Tool]Notepad++ Syntax Highlighter for BF42/BFV
- Replies: 7
- Views: 65145
[Tool]Notepad++ Syntax Highlighter for BF42/BFV
As I use Notepad++ for code modding (and advise everyone to do so :) ), I created a BF42 language file, granting extensive syntax highlighting. I also included all BFV commands, so it should work 100% with BFV too. The file: Download Just extract it to your Notepad++ installation directory, overwrit...