Search found 44 matches
- Sun Dec 04, 2016 9:56 am
- Forum: 1942 Modding Discussion
- Topic: How to slow down player when he collides with an obstacle?
- Replies: 0
- Views: 10708
How to slow down player when he collides with an obstacle?
So I want to create more realistic barbed wire on my mod. I wan't to make player slow down to almost 0 speed in order to stop him from crossing through the wire. I've searched BF42 files through and not found any property that tells what speed player goes when he touches an objective.
- Thu Apr 07, 2016 8:03 pm
- Forum: 1942 Modding Discussion
- Topic: Problem with kit
- Replies: 2
- Views: 19275
Re: Problem with kit
You have to check that you actually have the icon-image in your Menu.rfa. And if I remember correctly, to make a file work in Mac all references to files should be writeen like this "bf1942\objects.con" not "bf1942/objects.con" so check that you have the slash the right way in yo...
- Sun Jan 03, 2016 6:22 pm
- Forum: Mod Downloads
- Topic: FinnWars 1.8 fanmade patch/update
- Replies: 19
- Views: 88629
Re: FinnWars 1.8 fanmade patch/update
There is no any update? The latest one is the FinnWars 1.82 Release, what i have promote 2011/12! What kind of that is the last year information? https://www.youtube.com/watch?v=G0c4nc_I8OI https://www.youtube.com/watch?v=P48fFYydONs https://www.youtube.com/watch?v=qCJu6Yr9osg The same guy, had say...
- Sat Jan 02, 2016 10:54 pm
- Forum: 1942 Modding Discussion
- Topic: Mags and other gun parts won't move in an animation
- Replies: 0
- Views: 6746
Mags and other gun parts won't move in an animation
So I've recently learned how to edit existing animations and how to make new ones. Well I've made a new animation but the problem is that the gun parts wont move on any of the weapons created by me. Not even those which use an old BF42-animation. Only hands and the weapon base model itself moves (an...
- Fri Jul 03, 2015 1:32 pm
- Forum: Mod Downloads
- Topic: Battlfield Mod News Thread 2015
- Replies: 25
- Views: 69375
Re: Battlfield Mod News Thread 2015
I have a lot to tell about FinnWars 1918's development but not enough time. So I try to sum up everything in couple of sentences. I didn't manage to send buschhans an alpha-version of the mod in time as I had planned. I just have too much things to fix before I can send a test version to anyone. The...
- Sun Jun 21, 2015 5:30 pm
- Forum: Mod Downloads
- Topic: Battlfield Mod News Thread 2015
- Replies: 25
- Views: 69375
Re: Battlfield Mod News Thread 2015
It took me a while to answer because I was on a midsummer holiday in my family's cottage without a laptop. I had a phone with an internet connection but writing with it is very difficult. There is another mod battlefield 1918 3.1. There is not release content. They need some skins and new maps. It's...
- Sun Jun 14, 2015 7:44 pm
- Forum: Mod Downloads
- Topic: Battlfield Mod News Thread 2015
- Replies: 25
- Views: 69375
Re: Battlfield Mod News Thread 2015
http://files.1337upload.net/logo-0715db.png FinnWars 1918 is a mini-modification for the FinnWars-mod developed by one guy, me. FinnWars 1918 is set in the times of bloody Finnish Civil War, spring of 1918. Mod adds many new weapons to the BF42 and FinnWars like Mosin Nagant M/91 (the original Mosi...
- Sun May 31, 2015 8:01 pm
- Forum: Modding/Mapping Tutorials
- Topic: Fast .RFA-packing with a .bat-file
- Replies: 1
- Views: 32233
Fast .RFA-packing with a .bat-file
So I noticed that in these sites there isn't this necessary tutorial for fast .RFA packing. I used to pack my .RFA-files manually with winrfa for years.. Couple of months ago I got fed up with it and made a .bat file that packs automatically the folders you need. My computer is kinda powerful so I d...
- Sun May 10, 2015 4:00 pm
- Forum: Modding/Mapping Tutorials
- Topic: Swimmable Water
- Replies: 19
- Views: 95258
Re: Swimmable Water
Battlefield Vietnam has water-objects in it. If you own that you should check how they are done in there.
- Sun May 10, 2015 3:47 pm
- Forum: 1942 Modding Discussion
- Topic: Animation "template" skeletons for Gmax
- Replies: 0
- Views: 6158
Animation "template" skeletons for Gmax
So I've tried to do my own weapon-animations for BF42. The problem is that I can't animate the weapon handling animations because there is no way to open the .max files found in the BF MDT with Gmax. (.max-files are meant for 3dsmax) Does someone have a .gmax-conversions of the files or can someone ...