Search found 44 matches

by Ruuga
Sun Dec 04, 2016 9:56 am
Forum: 1942 Modding Discussion
Topic: How to slow down player when he collides with an obstacle?
Replies: 0
Views: 10708

How to slow down player when he collides with an obstacle?

So I want to create more realistic barbed wire on my mod. I wan't to make player slow down to almost 0 speed in order to stop him from crossing through the wire. I've searched BF42 files through and not found any property that tells what speed player goes when he touches an objective.
by Ruuga
Thu Apr 07, 2016 8:03 pm
Forum: 1942 Modding Discussion
Topic: Problem with kit
Replies: 2
Views: 19275

Re: Problem with kit

You have to check that you actually have the icon-image in your Menu.rfa. And if I remember correctly, to make a file work in Mac all references to files should be writeen like this "bf1942\objects.con" not "bf1942/objects.con" so check that you have the slash the right way in yo...
by Ruuga
Sun Jan 03, 2016 6:22 pm
Forum: Mod Downloads
Topic: FinnWars 1.8 fanmade patch/update
Replies: 19
Views: 88629

Re: FinnWars 1.8 fanmade patch/update

There is no any update? The latest one is the FinnWars 1.82 Release, what i have promote 2011/12! What kind of that is the last year information? https://www.youtube.com/watch?v=G0c4nc_I8OI https://www.youtube.com/watch?v=P48fFYydONs https://www.youtube.com/watch?v=qCJu6Yr9osg The same guy, had say...
by Ruuga
Sat Jan 02, 2016 10:54 pm
Forum: 1942 Modding Discussion
Topic: Mags and other gun parts won't move in an animation
Replies: 0
Views: 6746

Mags and other gun parts won't move in an animation

So I've recently learned how to edit existing animations and how to make new ones. Well I've made a new animation but the problem is that the gun parts wont move on any of the weapons created by me. Not even those which use an old BF42-animation. Only hands and the weapon base model itself moves (an...
by Ruuga
Fri Jul 03, 2015 1:32 pm
Forum: Mod Downloads
Topic: Battlfield Mod News Thread 2015
Replies: 25
Views: 69375

Re: Battlfield Mod News Thread 2015

I have a lot to tell about FinnWars 1918's development but not enough time. So I try to sum up everything in couple of sentences. I didn't manage to send buschhans an alpha-version of the mod in time as I had planned. I just have too much things to fix before I can send a test version to anyone. The...
by Ruuga
Sun Jun 21, 2015 5:30 pm
Forum: Mod Downloads
Topic: Battlfield Mod News Thread 2015
Replies: 25
Views: 69375

Re: Battlfield Mod News Thread 2015

It took me a while to answer because I was on a midsummer holiday in my family's cottage without a laptop. I had a phone with an internet connection but writing with it is very difficult. There is another mod battlefield 1918 3.1. There is not release content. They need some skins and new maps. It's...
by Ruuga
Sun Jun 14, 2015 7:44 pm
Forum: Mod Downloads
Topic: Battlfield Mod News Thread 2015
Replies: 25
Views: 69375

Re: Battlfield Mod News Thread 2015

http://files.1337upload.net/logo-0715db.png FinnWars 1918 is a mini-modification for the FinnWars-mod developed by one guy, me. FinnWars 1918 is set in the times of bloody Finnish Civil War, spring of 1918. Mod adds many new weapons to the BF42 and FinnWars like Mosin Nagant M/91 (the original Mosi...
by Ruuga
Sun May 31, 2015 8:01 pm
Forum: Modding/Mapping Tutorials
Topic: Fast .RFA-packing with a .bat-file
Replies: 1
Views: 32233

Fast .RFA-packing with a .bat-file

So I noticed that in these sites there isn't this necessary tutorial for fast .RFA packing. I used to pack my .RFA-files manually with winrfa for years.. Couple of months ago I got fed up with it and made a .bat file that packs automatically the folders you need. My computer is kinda powerful so I d...
by Ruuga
Sun May 10, 2015 4:00 pm
Forum: Modding/Mapping Tutorials
Topic: Swimmable Water
Replies: 19
Views: 95258

Re: Swimmable Water

Battlefield Vietnam has water-objects in it. If you own that you should check how they are done in there.
by Ruuga
Sun May 10, 2015 3:47 pm
Forum: 1942 Modding Discussion
Topic: Animation "template" skeletons for Gmax
Replies: 0
Views: 6158

Animation "template" skeletons for Gmax

So I've tried to do my own weapon-animations for BF42. The problem is that I can't animate the weapon handling animations because there is no way to open the .max files found in the BF MDT with Gmax. (.max-files are meant for 3dsmax) Does someone have a .gmax-conversions of the files or can someone ...