Search found 167 matches

by Jeronimo
Tue Jan 05, 2010 1:14 pm
Forum: 1942 Modding Discussion
Topic: Battlefield Bloom Mod (enbseries d3d8.dll)
Replies: 17
Views: 40044

Re: Battlefield Bloom Mod (enbseries d3d8.dll)

Is there a fog value in it? What does it really do? Cause I would expect this .dll to only draw upon the readily created picture from the BF engine, without being able to manipulate anything of the rendering before that point. This would be sufficient for bloom and anti aliasing effects, after all.
by Jeronimo
Tue Jan 05, 2010 8:24 am
Forum: 1942 Modding Discussion
Topic: Battlefield Bloom Mod (enbseries d3d8.dll)
Replies: 17
Views: 40044

Re: Battlefield Bloom Mod (enbseries d3d8.dll)

Wow... but... does this work with PB? :geek:
by Jeronimo
Mon Jan 04, 2010 11:53 pm
Forum: General Modding Tutorials
Topic: CSM - Dynamic shadows for turrets and gun barrels
Replies: 34
Views: 69724

Re: CSM - Dynamic shadows for turrets and gun barrels

In the 2nd picture you can already see a difference between the first and the second humvee shadow. The shadows in DCF (and also EoD / any other mod I have ever played which doesn't include DCME) seem to fade from full to nothing within only 5 units at a distance of ca. 60 units... Another defective...
by Jeronimo
Mon Jan 04, 2010 2:39 pm
Forum: General Modding Tutorials
Topic: CSM - Dynamic shadows for turrets and gun barrels
Replies: 34
Views: 69724

Re: CSM - Dynamic shadows for turrets and gun barrels

I have seen in your video that the shadows of the helicopter fade away to invisibility when flying around 10 to 15 meters high, and this is also what I'm used to from BF42. Maybe this is a little bit offtopic here, but do you know if it's somehow possible to increase that distance or at least change...
by Jeronimo
Mon Dec 28, 2009 1:42 pm
Forum: Radio Controlled Cars Mod
Topic: Bugs / Comments Thread
Replies: 15
Views: 66887

Re: Bugs / Comments Thread

Yo fo0k, here's a download link to that game that I mentioned. It's called Re-Volt, made in 1999 and freeware now. It's very similar in look and feel to your mod, that's why I want to show you so you can maybe get some further inspriration. http://www.4hx.de/storage/Re-Volt.zip If it's a bit slow, d...
by Jeronimo
Mon Dec 28, 2009 11:13 am
Forum: 1942 Modding Discussion
Topic: winRFA screws up
Replies: 4
Views: 10607

Re: winRFA screws up

I faced the same problem when I was editing an objects.rfa that was only around 1.5 MB at first but 8 MB after I packed it again with WinRFA. If you want to get the archive back to the original size you will have to use the console tools from MDT. There is a program in it called "rfaPack.exe&qu...