Search found 480 matches

by BotHunter
Thu Sep 04, 2014 11:26 pm
Forum: 1942 Modding Discussion
Topic: BC42 Crashes on object lightmap
Replies: 12
Views: 20429

Re: BC42 Crashes on object lightmap

I have all the graphics in the game turned up as far as they can go :(

So thats not the issue.
by BotHunter
Thu Sep 04, 2014 3:40 pm
Forum: 1942 Modding Discussion
Topic: BC42 Crashes on object lightmap
Replies: 12
Views: 20429

Re: BC42 Crashes on object lightmap

Well it crashed when I had Area 51 objects in it, So I crated a Vanilla map where the only object in it was a Hut_m1. And it still crashed.

I have no Idea about the sun settings, But I assume the work because I can create terrain shadows just fine.
by BotHunter
Wed Sep 03, 2014 7:38 pm
Forum: 1942 Modding Discussion
Topic: BC42 Crashes on object lightmap
Replies: 12
Views: 20429

BC42 Crashes on object lightmap

Hey guys, Every time I try to generate Object lightmaps it BC42 it crashes. Anyone have a solution to this?

Thanks!
by BotHunter
Mon Aug 25, 2014 11:22 pm
Forum: Off Topic
Topic: random stuff :)
Replies: 324
Views: 1658351

Re: random stuff :)

Bot the side scroller, okay. It has some strange physics, and the only two things I would recommend is adding a top collision so jumping through blocks can't happen, and make the levels hard still, but more obvious in what to do. I got stuck and it was frustration. Hmm. OKay! I thought I did add to...
by BotHunter
Mon Aug 25, 2014 11:21 pm
Forum: Off Topic
Topic: random stuff :)
Replies: 324
Views: 1658351

Re: random stuff :)

Upon looking at the Area 51 mod, I determined that the maps are what is lacking the most. They are horribly made, have nasty pathmaps and do not work very well :cry: :P :oops: . So that is whats going on on right now :D I'm making maps.
by BotHunter
Wed Aug 20, 2014 12:06 am
Forum: 1942 Modding Discussion
Topic: Tanks stopping when firing
Replies: 10
Views: 23215

Re: Tanks stopping when firing

Hmmm

What about an If-then statement? Like this: (pseudo code)

If (gunner_position = "InUse") Then
Can_Drive = 1
Endif

Could this possibly be done?
by BotHunter
Tue Aug 19, 2014 7:29 pm
Forum: 1942 Modding Discussion
Topic: Tanks stopping when firing
Replies: 10
Views: 23215

Re: Tanks stopping when firing

Yup! that would be a problem. I didn't think of that :D
by BotHunter
Fri Aug 15, 2014 6:27 pm
Forum: 1942 Modding Discussion
Topic: Tanks stopping when firing
Replies: 10
Views: 23215

Re: Tanks stopping when firing

Hmmm. Is there any way I can add a driver PCO to the tank that only AI could get into? So then I would have a driver and a shooter.
by BotHunter
Tue Aug 12, 2014 9:04 pm
Forum: 1942 Modding Discussion
Topic: Tanks stopping when firing
Replies: 10
Views: 23215

Re: Tanks stopping when firing

Thats too bad :(

Is there anyway I could cheat them into it?
by BotHunter
Tue Aug 12, 2014 4:07 pm
Forum: 1942 Modding Discussion
Topic: Tanks stopping when firing
Replies: 10
Views: 23215

Tanks stopping when firing

Hey guys!

I was hoping that one of you could show me where the code is that tells the bots to stop moving their tanks before the fire.
Like on an airplane, the bots keep moving as they fire. But when they are in tanks, the always stop to fire.

Thanks!