Search found 50 matches

by one
Sun Mar 01, 2015 9:30 am
Forum: 1942 Modding Discussion
Topic: Specific Spitfire model from vanilla game?
Replies: 4
Views: 10957

Re: Specific Spitfire model from vanilla game?

I always wondered why DICE made such shitty models. T-34-76 and T-34-85 (T34) in game are the worst tank models I've ever seen in my life, seems like the person who made them was extremely drunk or stoned or whatever. Spitfire is kind of a mutant as well. Five-bladed propeller means XIV or XIX, but ...
by one
Thu Jan 29, 2015 6:50 am
Forum: 1942 Modding Discussion
Topic: How do .ssc scripts work?
Replies: 6
Views: 11386

Re: How do .ssc scripts work?

SSC files seem to have a hard-coded order they need to be in. So you can't move Fire callout to another part of the list. You can probably just change the file name (Fire.wav) but you might break the game. That's the exact thing I was asking about. Changing the order of sounds in SoldierVoice.ssc s...
by one
Mon Jan 26, 2015 7:12 am
Forum: 1942 Modding Discussion
Topic: How do .ssc scripts work?
Replies: 6
Views: 11386

Re: How do .ssc scripts work?

You have to extract the sound.rfa to find those files, the file path mentioned in the SSC files points to those files. Depending on the soldier's language (Russian, German, American, British, etc), the correct sound file is chosen with the @Language command. No, no, you don't understand what I mean...
by one
Sun Jan 25, 2015 11:24 am
Forum: 1942 Modding Discussion
Topic: How do .ssc scripts work?
Replies: 6
Views: 11386

How do .ssc scripts work?

We all know that sound parameters are stored in ssc scripts. But how do they work? Let's take a piece of code in SoldierVoice.ssc as example: ################################### ### Fire ### ################################### newPatch load @ROOT/Sound/@RTD/@Language/Fire.wav dopplerOff priority 11 ...
by one
Tue Jan 20, 2015 6:07 pm
Forum: Modding/Mapping Tutorials
Topic: Swimmable Water
Replies: 19
Views: 98244

Re: Swimmable Water

i refuse to believe its impossible, lol I'm sure it's impossible to create a "water" on different from waterLevel height where any PCO or soldiers can swim, I see no way of giving an object the properties of real water. If you use a collision mesh with 0 material (number of water material...
by one
Tue Jan 20, 2015 4:35 am
Forum: 1942 Modding Discussion
Topic: BF1942 console commands
Replies: 8
Views: 34207

Re: BF1942 console commands

Waldek wrote:In fact I had something different in my mind. I just want to know if I can visualise actuall path that a projectile follows.
Well you can just add a colored trail effect with big TimeToLive to the projectile, like Bazooka
by one
Fri Sep 05, 2014 10:12 am
Forum: 1942 Modding Discussion
Topic: BF1942 doesn't display LODs with multiple textures
Replies: 15
Views: 28572

Re: BF1942 doesn't display LODs with multiple textures

Probably you have modified LOD parameters in VideoDefault.con
by one
Sat Aug 09, 2014 9:04 pm
Forum: 1942 Modding Discussion
Topic: Removing automatically favorited servers
Replies: 2
Views: 7577

Re: Removing automatically favorited servers

Just create a server in Multiplay -> Internet and then flood it lol
by one
Mon Jun 30, 2014 9:15 am
Forum: 1942 Modding Discussion
Topic: My personal mod crashes to desktop
Replies: 5
Views: 9629

Re: My personal mod crashes to desktop

Run your mod with a debugger (bf1942_r.exe), let it crash and attach a log (from "logs" folder) here