Search found 50 matches
- Sun Mar 01, 2015 9:30 am
- Forum: 1942 Modding Discussion
- Topic: Specific Spitfire model from vanilla game?
- Replies: 4
- Views: 10957
Re: Specific Spitfire model from vanilla game?
I always wondered why DICE made such shitty models. T-34-76 and T-34-85 (T34) in game are the worst tank models I've ever seen in my life, seems like the person who made them was extremely drunk or stoned or whatever. Spitfire is kind of a mutant as well. Five-bladed propeller means XIV or XIX, but ...
- Thu Jan 29, 2015 6:50 am
- Forum: 1942 Modding Discussion
- Topic: How do .ssc scripts work?
- Replies: 6
- Views: 11386
Re: How do .ssc scripts work?
SSC files seem to have a hard-coded order they need to be in. So you can't move Fire callout to another part of the list. You can probably just change the file name (Fire.wav) but you might break the game. That's the exact thing I was asking about. Changing the order of sounds in SoldierVoice.ssc s...
- Mon Jan 26, 2015 7:12 am
- Forum: 1942 Modding Discussion
- Topic: How do .ssc scripts work?
- Replies: 6
- Views: 11386
Re: How do .ssc scripts work?
You have to extract the sound.rfa to find those files, the file path mentioned in the SSC files points to those files. Depending on the soldier's language (Russian, German, American, British, etc), the correct sound file is chosen with the @Language command. No, no, you don't understand what I mean...
- Sun Jan 25, 2015 11:30 am
- Forum: 1942 Modding Discussion
- Topic: Explosion camera shake and some sounds working online only?
- Replies: 1
- Views: 5209
- Sun Jan 25, 2015 11:24 am
- Forum: 1942 Modding Discussion
- Topic: How do .ssc scripts work?
- Replies: 6
- Views: 11386
How do .ssc scripts work?
We all know that sound parameters are stored in ssc scripts. But how do they work? Let's take a piece of code in SoldierVoice.ssc as example: ################################### ### Fire ### ################################### newPatch load @ROOT/Sound/@RTD/@Language/Fire.wav dopplerOff priority 11 ...
- Tue Jan 20, 2015 6:07 pm
- Forum: Modding/Mapping Tutorials
- Topic: Swimmable Water
- Replies: 19
- Views: 98244
Re: Swimmable Water
i refuse to believe its impossible, lol I'm sure it's impossible to create a "water" on different from waterLevel height where any PCO or soldiers can swim, I see no way of giving an object the properties of real water. If you use a collision mesh with 0 material (number of water material...
- Tue Jan 20, 2015 4:35 am
- Forum: 1942 Modding Discussion
- Topic: BF1942 console commands
- Replies: 8
- Views: 34207
Re: BF1942 console commands
Well you can just add a colored trail effect with big TimeToLive to the projectile, like BazookaWaldek wrote:In fact I had something different in my mind. I just want to know if I can visualise actuall path that a projectile follows.
- Fri Sep 05, 2014 10:12 am
- Forum: 1942 Modding Discussion
- Topic: BF1942 doesn't display LODs with multiple textures
- Replies: 15
- Views: 28572
Re: BF1942 doesn't display LODs with multiple textures
Probably you have modified LOD parameters in VideoDefault.con
- Sat Aug 09, 2014 9:04 pm
- Forum: 1942 Modding Discussion
- Topic: Removing automatically favorited servers
- Replies: 2
- Views: 7577
Re: Removing automatically favorited servers
Just create a server in Multiplay -> Internet and then flood it lol
- Mon Jun 30, 2014 9:15 am
- Forum: 1942 Modding Discussion
- Topic: My personal mod crashes to desktop
- Replies: 5
- Views: 9629
Re: My personal mod crashes to desktop
Run your mod with a debugger (bf1942_r.exe), let it crash and attach a log (from "logs" folder) here