Search found 40 matches
- Tue Jul 13, 2021 7:22 pm
- Forum: 1942 Modding Discussion
- Topic: Custom minimap for in game
- Replies: 7
- Views: 8282
Re: Custom minimap for in game
I'm using the most recent verison of photoshop I guess, got a couple dds plugins but those don't seem to want to work. I'll try out that paint.net one you mentioned, any dds plug I need for that to work?
- Mon Jul 12, 2021 6:48 pm
- Forum: 1942 Modding Discussion
- Topic: Custom minimap for in game
- Replies: 7
- Views: 8282
Re: Custom minimap for in game
Hello, yes I have a dds plugin for my photpshop application, but how is it I am supposed to edit the map in there, cropping, taking elements out? I have tried though but if I then try to return it to the map's texture folder, It either doesn't load the level or it ctd every time.
- Mon Jul 12, 2021 7:23 am
- Forum: 1942 Modding Discussion
- Topic: Custom minimap for in game
- Replies: 7
- Views: 8282
Re: Custom minimap for in game
Hi, so every time I try to edit the in game map image and then repack it won't load the level in the game or the bc42 test level option. Any thoughts? Do I have to change the dds file format then change it back or am I missing another dds plugin for photoshop?
- Sat Jul 10, 2021 7:53 am
- Forum: 1942 Modding Discussion
- Topic: Custom minimap for in game
- Replies: 7
- Views: 8282
Custom minimap for in game
Hello. Is there a way to edit the generated ingame map to remove empty borders? I'm working on a map that has some region not textured from surface map assignments however it still has this missing area present in the minimap. Having played and dug around other people's custom maps in bc42, I've not...
- Wed Jun 30, 2021 6:05 pm
- Forum: 1942 Modding Discussion
- Topic: assets from expansions for map creating
- Replies: 14
- Views: 34656
Re: assets from expansions for map creating
I think I figured it out actually, but yes any other input is more than welcomed and thanked.
- Tue Jun 29, 2021 5:39 am
- Forum: 1942 Modding Discussion
- Topic: assets from expansions for map creating
- Replies: 14
- Views: 34656
Re: assets from expansions for map creating
Is there any video out there showing how to do such a thing, going off the written guides for me just doesn't cut it at the moment. But still thanks for the guides.
- Mon Jun 28, 2021 6:04 pm
- Forum: 1942 Modding Discussion
- Topic: assets from expansions for map creating
- Replies: 14
- Views: 34656
Re: assets from expansions for map creating
Hello again, the other problem I am having is how to use and place the objects such as essen buildings in editor42 or battlecraft 42....any tips?
- Mon Jun 28, 2021 5:19 pm
- Forum: 1942 Modding Discussion
- Topic: assets from expansions for map creating
- Replies: 14
- Views: 34656
Re: assets from expansions for map creating
Hi, thanks for the reply. For the custom objects and what the other "custom" ones are, those would be where I'd extract the corresponding stuff from the expansions, alongside the various documents used to create con files?
Thanks again
Thanks again
- Fri Jun 25, 2021 7:23 am
- Forum: 1942 Modding Discussion
- Topic: assets from expansions for map creating
- Replies: 14
- Views: 34656
assets from expansions for map creating
Hello, I am fairly new to this modding and map making business so maybe I have missed something easy, but I have noticed some maps where there are dlc assets mixed with base game ones. How do I go about extracting and using these such as building meshes from Essen or Monte Cassino and possibly even ...
- Mon Aug 31, 2020 8:45 pm
- Forum: Make a Request!
- Topic: melee aminations for 1942
- Replies: 0
- Views: 27915
melee aminations for 1942
Hello I'm one of the people who loves a good knife takedown in modern battlefield games and I was wondering if somebody here would be able to create melee animations for the knife in 1942 and/or a bayonet charge for the bayonet in Road to Rome. I'd do it but I have absolutely no clue about game or a...