Search found 29 matches

by Django
Thu Sep 17, 2015 7:27 pm
Forum: Mod Downloads
Topic: Galactic Conquest Redux 0.96
Replies: 6
Views: 20790

Galactic Conquest Redux 0.96

GC_Redux 0.96 14 September 2015 by [GCDev]Django ****************************** This is my final task on a nearly solo funproject I started 3 years ago. I started as a GCDev in 2004 and I could never let my fingers from it till today. Cause of the lack of players over the last years I started to im...
by Django
Mon Aug 24, 2015 6:52 pm
Forum: Modding/Mapping Tutorials
Topic: Gunfire off center from crosshair.
Replies: 23
Views: 108806

Re: Gunfire off center from crosshair.

Check my fixes above.
The two Lasercannons are lined up with the camera and the crosshair. The laserprojectiles and the muzzlefx also.
From my (GCDev-) coder side it's working now as it should do.
by Django
Fri Aug 21, 2015 5:36 pm
Forum: Modding/Mapping Tutorials
Topic: Gunfire off center from crosshair.
Replies: 23
Views: 108806

Re: Gunfire off center from crosshair.

I did some tweaks on the RepGun

You may try this files:
http://www.mediafire.com/download/xbw86 ... RepGun.rar
by Django
Sun Apr 19, 2015 1:00 am
Forum: 1942 Modding Discussion
Topic: M2 Meshes for building interiors
Replies: 3
Views: 9532

Re: M2 Meshes for building interiors

afaik the m2 meshes tell the engine that they are interior. This is important for generating the lightmaps in BC. You will also need the _m1 and _m2.samples files in order to get the lightmaps right. When you render the lightmaps in 3Dmax you dont need to split your mesh into exterior and interior, ...
by Django
Thu Apr 09, 2015 10:05 am
Forum: 1942 Modding Discussion
Topic: ED42 Texture Glitch
Replies: 2
Views: 8703

Re: ED42 Texture Glitch

check your detailmap. It seems like it is missing in the second screenie
by Django
Sat Feb 07, 2015 1:25 am
Forum: 1942 Modding Discussion
Topic: BloodyScreen Ingame Effect - Alpha release
Replies: 13
Views: 23599

Re: Bloody Screen fade out - trouble

I dont know how you managed to get this bloody screen to work. But if you did it via a mesh with a texture you may give this settings in your rs file a try. here is an example from my R2D2-projector. The R2_projector2.bik has a black background. Although alpha channel will not work on bik files thes...
by Django
Mon Jan 12, 2015 7:01 pm
Forum: Modding/Mapping Tutorials
Topic: Swimmable Water
Replies: 19
Views: 96501

Re: Swimmable Water

I think this is a hardcoded one. So I believe that you cant have water that is swimable at different heights like as a template for placing around a map. I believe there is no such thing like a water-material collision that forces the soldiermodel to swim including the animation. I think it is just ...
by Django
Sat Nov 08, 2014 2:16 pm
Forum: 1942 Modding Discussion
Topic: I can't enter my vehicle
Replies: 10
Views: 29443

Re: I can't enter my vehicle

I believe you just scaled the mainmesh up in 3DSMAX. And you moved the origin of the mesh this way. All invisible parts of the vehicle ( the invisible wheels, the springs, the player positions...) are usually bound to the origin. So the origin should be still at 0/0/0. If you open your vehicle via t...
by Django
Sat Oct 11, 2014 7:14 pm
Forum: 1942 Modding Discussion
Topic: Classical Modder's mapping competition
Replies: 10
Views: 18719

Re: Classical Modder's mapping competition

you should send this call also to DICE
by Django
Tue Sep 23, 2014 7:09 pm
Forum: 1942 Modding Discussion
Topic: How do I create a scrolling credits file for Bf1942?
Replies: 5
Views: 9966

Re: How do I create a scrolling credits file for Bf1942?

http://bfmods.com/mdt/Tutorials/LexTxt/index.html

plus:
rightclick on lexTxt , change compatibility mode in WindowsXP(servicepack3), run as admin
maybe that helps