Search found 1250 matches
- Sat Nov 16, 2013 3:45 am
- Forum: Make a Request!
- Topic: Mod Request - Blank Mod / Empty Slate
- Replies: 6
- Views: 16107
Mod Request - Blank Mod / Empty Slate
if anyone would like to do something awesome.. I would like to see / use a totally blank interface mod/version of bf42. A clean sheet to use the engine for any purpose. Only the basic spawn facility would be enabled. 1. After loading screen, user sees the start/ready screen. The only choice/hud elem...
- Fri Nov 15, 2013 2:58 pm
- Forum: New here?
- Topic: Greetings!
- Replies: 5
- Views: 22454
Re: Greetings!
welcome to the site
- Fri Nov 15, 2013 2:57 pm
- Forum: 1942 Modding Discussion
- Topic: BF 1942: Modding: first train made!
- Replies: 34
- Views: 70699
Re: BF 1942: Modding: first train made!
looks great
- Fri Nov 15, 2013 2:04 pm
- Forum: 1942 Modding Discussion
- Topic: Editor42 mouse invisible problem
- Replies: 15
- Views: 30354
Re: Editor42 mouse invisible problem
yeah its a bit of a strange one.. maybe try switching win7 theme to classic.. That often solves a bunch of issues with old apps.
I've not seen before but maybe someone else has.
I've not seen before but maybe someone else has.
- Fri Nov 08, 2013 7:38 pm
- Forum: 1942 Modding Discussion
- Topic: BFMDT 2.76 www.bfmods.com Development Thread
- Replies: 60
- Views: 444782
Re: BFMDT 2.76 www.bfmods.com Development Thread
I have noticed some kinda bug.. When the rs is written it will 'sometimes'... give the wrong material number at top (subshader xxxxxxxxxx) I will try and give you something a bit more specific.. but I noticed that a model was not showing its texture.. and was driving me crazy until I noticed that it...
- Wed Nov 06, 2013 2:59 am
- Forum: 1942 Modding Discussion
- Topic: Shaders.rfa - The final frontier....
- Replies: 18
- Views: 30031
Re: Shaders.rfa - The final frontier....
how about dynamic shadows on mesh? can we fill up these shader files with new stuff that the gpu will recognise? does it even nearly work like that.. or again all constrained by the exe..?
- Sun Oct 13, 2013 4:19 pm
- Forum: Off Topic
- Topic: Test your PC!
- Replies: 7
- Views: 50736
Re: Test your PC!
yeah I have removed that attachment.. if you wanna link people to some benchmarking web page thats fine but no need to upload their exe here.. thanks.
- Sun Oct 06, 2013 3:32 pm
- Forum: 1942 Modding Discussion
- Topic: Is there a max flag amount?
- Replies: 5
- Views: 8604
Re: Is there a max flag amount?
7 was always the limit I thought.
- Fri Sep 27, 2013 7:00 pm
- Forum: Off Topic
- Topic: Junk Vehicle contest V2! (maybe)
- Replies: 12
- Views: 69972
Re: Junk Vehicle contest V2! (maybe)
make a contest technical enough from a coding point of view too and perhaps will get more interest. If its difficult then maybe more would be interested.. on this forum anyway.. make a working clock tower.. make a mechanism of some kind to sort different objects that fall into it.. random objects fa...
- Mon Sep 09, 2013 9:33 pm
- Forum: 1942 Modding Discussion
- Topic: Gmax exporting inside out?
- Replies: 7
- Views: 10720
Re: Gmax exporting inside out?
sounds like the normals need to be flipped/reversed...?