Search found 76 matches

by reegad
Tue Dec 11, 2018 7:16 pm
Forum: 1942 Modding Discussion
Topic: Fog on large obejcts
Replies: 4
Views: 10778

Fog on large obejcts

Hey I have run in to this problem before but never found a solution. I have a pretty large object and with fog on, the fog is visible on the object as if the object was further away. The fog shouldn't appear until at the distance of the terrain in the background. Any ideas? https://i.imgur.com/PFWMK...
by reegad
Sun Apr 29, 2018 9:34 am
Forum: Battlefield server and client
Topic: Stop server from restarting map when second player joins?
Replies: 25
Views: 148093

Re: Stop server from restarting map when second player joins

Hi! I did a quick check at BF1942 Linux server code and could not find it. I can't remember now how I found that function in BF1942 Windows server. This weekend I'll try to look further. You can use " game.setMinNrOfPlayers 0 " command in each of your map files as a temporary workaround. ...
by reegad
Tue Apr 24, 2018 10:26 pm
Forum: General Modding Tutorials
Topic: How to manually create Billboard textures...
Replies: 1
Views: 18734

Re: How to manually create Billboard textures...

Any idea as to why my billboard keeps showing a stretched version? seems like it is showing the entire width of the .dds but only with the 1 correct "layer"...

Image
by reegad
Fri Dec 29, 2017 6:55 am
Forum: 1942 Modding Discussion
Topic: collision lag aftre exporting from 3d max
Replies: 2
Views: 11278

Re: collision lag aftre exporting from 3d max

To figure out if it is the colmesh, do a backup and create a new one that has just a simple box as both col1, col2 and shadow. Material ID could also be a cause (I don't know matid 52 by hand, so that could be OK) Whats the polycount for the LOD? Whats the polycount for the wheels LOD and col? just ...
by reegad
Sun Jan 08, 2017 3:23 pm
Forum: 1942 Modding Discussion
Topic: Cant have envmap on a lightmapped object..?
Replies: 3
Views: 10366

Re: Cant have envmap on a lightmapped object..?

yeah thats true in Basra isnt it.. hmm Ill check it out. I did notice one of the original objects in Interstate, An airport tower which had the glass model seperate.. never understood why (and it never ended up with lightmaps anyway!) but perhaps this was the logic behind it. If I cant make it happ...
by reegad
Wed Oct 19, 2016 5:15 pm
Forum: 1942 Modding Discussion
Topic: BFMDT 2.76 www.bfmods.com Development Thread
Replies: 60
Views: 453897

Re: BFMDT 2.76 www.bfmods.com Development Thread

I'm on 3dsmax 2014

Gonna try 2013

Are you running as admin?

Have you changed any permission settings in win10?
I cant belive windows 10 is so shitty.. not even admins are admins on their own computers without changing all permissions...
by reegad
Wed Oct 19, 2016 3:44 pm
Forum: 1942 Modding Discussion
Topic: BFMDT 2.76 www.bfmods.com Development Thread
Replies: 60
Views: 453897

Re: BFMDT 2.76 www.bfmods.com Development Thread

Anyone got a fix for windows 10?

Trying to export SM/RS files and it doesnt work properly.

When set 3dsmax to run as admin, it works, but then you cannot drag/drop textures in to the material editor.. any takers?
by reegad
Wed Dec 16, 2015 1:34 pm
Forum: 1942 Modding Discussion
Topic: Questions for Siege mod
Replies: 19
Views: 53809

Re: Questions for Siege mod

he's alive..
i have some of the original files
by reegad
Sun Sep 20, 2015 4:25 pm
Forum: Off Topic
Topic: Closed - Looking for a Modeler
Replies: 7
Views: 56882

Re: Swaffy'sMod: Looking for a Modeler

It should be fairly easy to just copy the MG turrets from one model to another, is that what you need?
by reegad
Mon Mar 09, 2015 10:29 am
Forum: 1942 Modding Discussion
Topic: Sky Boxes
Replies: 1
Views: 5371

Re: Sky Boxes

You can import the skybox mesh to 3dsmax or gmax, and then apply the textures to it.