Search found 73 matches
- Tue Aug 28, 2018 1:48 pm
- Forum: 1942 Modding Discussion
- Topic: Editor42 CTF game mode
- Replies: 0
- Views: 7504
Editor42 CTF game mode
Is there any way to edit game modes other than conquest in Editor42? Can't find any option anywhere and the binary doesn't contain the string ctf. It does have the string conquest though: \Conquest\ Loading conquest objects... \conquest\ \conquest\SoldierSpawnTemplates.con \conquest\SoldierSpawns.co...
- Tue Jul 31, 2018 4:37 pm
- Forum: 1942 Modding Discussion
- Topic: Custom server announcements
- Replies: 2
- Views: 7824
Re: Custom server announcements
I haven't seen their scripts, but if I was doing the same, I'd start with the XML logs: <bf:event name="destroyVehicle" timestamp="160.374"> <bf:param type="int" name="player_id">231</bf:param> <bf:param type="vec3" name="player_location">1...
- Wed Jul 25, 2018 10:43 am
- Forum: 1942 Modding Discussion
- Topic: Swaffy'sMod Bug: ExpPack and Landmine
- Replies: 18
- Views: 31814
Re: Swaffy'sMod Bug: ExpPack and Landmine
You can make the expack have more mass but not detonate the mines. Two things are required to trigger mines. A larger mass then the projectile, and having armor turned on. Simply set "ObjectTemplate.hasAmor" to 0 on your exppacks and you can now make them as heavy as you want without caus...
- Tue Jul 17, 2018 7:34 pm
- Forum: 1942 Modding Discussion
- Topic: Cow models anyone?
- Replies: 5
- Views: 11989
Re: Cow models anyone?
Many are coming around and understanding the importance of livestock in combat.
https://www.youtube.com/watch?v=nTbn9QAYO1s
https://www.youtube.com/watch?v=nTbn9QAYO1s
- Tue Jul 10, 2018 4:37 pm
- Forum: 1942 Modding Discussion
- Topic: Sonar Questions
- Replies: 6
- Views: 12803
Re: Sonar Questions
Did you figure out how to change the color? I don't have much visibility into the windows executable.
- Tue Jul 10, 2018 2:19 am
- Forum: 1942 Modding Discussion
- Topic: Sonar Questions
- Replies: 6
- Views: 12803
- Sat Jun 09, 2018 8:36 am
- Forum: 1942 Modding Discussion
- Topic: Renaming bots? (In the debugger)
- Replies: 9
- Views: 26221
Re: Renaming bots? (In the debugger)
Can you be more specific on the removing? What goal are you trying to accomplish? I don't think removing bots from a running round is possible. The only way I've seen it happening is when a bot dies, a check is made to see if the number of players is greater than the max number of players. If so, an...
- Fri Jun 08, 2018 10:24 pm
- Forum: 1942 Modding Discussion
- Topic: Renaming bots? (In the debugger)
- Replies: 9
- Views: 26221
Re: Renaming bots? (In the debugger)
BTW, what is "the debugger"?
- Fri Jun 08, 2018 5:10 pm
- Forum: 1942 Modding Discussion
- Topic: Renaming bots? (In the debugger)
- Replies: 9
- Views: 26221
Re: Renaming bots? (In the debugger)
The Player.name method is read-only, there's no way to get around that. game.changePlayerName initially looked promising, but is unimplemented. The Object.name method cannot be used because a BFPlayer is not part of the object system. game.addFirstNameOnTeam/game.addSecondNameOnTeam can of course be...
- Wed May 30, 2018 7:33 am
- Forum: General discussion & notices
- Topic: Running Battlefield 1942 in Linux works just fine, except...
- Replies: 4
- Views: 18419
Re: Running Battlefield 1942 in Linux works just fine, excep
Works fine under wine 3.0 here. Are you running under wayland or something? Sounds like your keymap might be messed up. You might also want to check how you have these assigned: ControlMap.addKeyToTriggerMapping c_GIToggleConsole IDFKeyboard IDKey_Grave c_CMNonRepetive ControlMap.addKeyToTriggerMapp...